Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Category:UserManual"

From Sanctuary Shard

(Book Skills)
(Book Skills)
Line 107: Line 107:
 
: <font color="red">''Needs to be implemented</font>
 
: <font color="red">''Needs to be implemented</font>
 
; Beer Brewing
 
; Beer Brewing
: Should be a book skill of cooking
+
: Should be a book skill of cooking when written.  ''Currently only in design.
 
;Special Dyes
 
;Special Dyes
 
:Grimmwold's special dyes should become a NEW bookstall of cooking, it use to be under alchemy which was a book skill of cooking, but now alchemy is it's own skill, but dyes should remind with cooking.
 
:Grimmwold's special dyes should become a NEW bookstall of cooking, it use to be under alchemy which was a book skill of cooking, but now alchemy is it's own skill, but dyes should remind with cooking.

Revision as of 03:00, 28 June 2019

We will be using the last set of Serv UO scripts that we built. The user manual will contain only those aspects which are non-standard additions. To those who have never played UO before; this wiki does not teach you how to play UO, rather it assumes you know how, and only need to know what is new or different from standard game play. We will make an effort to provide a selection of other websites for players new to the game mechanics.

List of Custom Features/Scripts

  • Passive skill gains
    • Does not include crafting skills
    • Gains on some skills are temporary after use (magery, etc.)
  • Learning from NPC's appears to be 'functional' - there is a dialog for it - but even at 0 you "know all they can teach"
  • .spec to set 3 each Primary, Secondary, Tertiary, and Crafting skill caps (100, 80, 60, and 100, respectively)

Not Skills

Custom Player Commands
Sanctuary has a number of custom commands that players should familiarize themselves with. Read More ..
How to Train Skills
The .Spec Window
Horticulture
Needs discussion

Skills

Barding Skills

Discordance
Combines Discord, Peacemaking and Provocation. Read more ..
Musicianship
Musicianship is the support skill for Intonation is one of our two required bard skills. Read more ..
Peacemaking
Combines Discord, Peacemaking and Provocation. Read more ..
Provocation
Combines Discord, Peacemaking and Provocation. Read more ..

Combat Skills

Anatomy
Anatomy is a necessary support skill for the melee weapon skills and healing. Read more ..
Archery
Archery is the skill needed for all bows and cross-bows. Read More ..
Fencing
The fencing skill is used for most stabbing weapons. Read more ..
Focus
The Focus skill could be defined as the "Warrior's Meditation Skill." Read me ..
Healing
Healing allows you to heal close by players with bandages. Read More ...
Mace Fighting
Mace Fighting is the skill needed to use blunt and mace weapons, including staves. Read more ..
Parrying
Parrying is used to block melee blows or archery shots from opponents. Read More ...
Swordsmanship
Swordsmanship is the skill needed for most of the bladed slasher weapons, including daggers, swords, and polearms. Read More ..
Tactics
Tactics is a necessary support skill for the melee weapon skills. Read Me ..
Throwing
This skill has been disabled on Sanctuary until the development team can take a look at its functionality. Read More ..

Warrior Specialities

Bushido
Precision is melee support skill that focuses on increasing out going direct damage while allowing you limited ability to parry with a two-handed weapon. Read more ..
Chivalry
Devotion is a melee support skill that provides improved tanking and parry abilities. Read More ..
Ninjitsu
Deception is currently broken due to the disabling of AOS. Any player who has taking this skill should page for a skill swap. Read More ..
Wrestling
Wrestling is the unarmed combat skill and is rarely used. Read More ..

Crafting Skills

Alchemy
Cooking makes food, inks, dyes, paints, and alchemy potions.Read More..
Artistry +Pottery +Basketweaving
This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
Blacksmithing
checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
Herding +Apiculture
Herding is primarily used to butcher animals and make candles.
Carpentry
checked base functionality, seems to work as in Grimmwold, advanced skills unchecked
Cartography
This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
Cooking 
Cooking makes food, inks, dyes, paints, and alchemy potions.Read More..
Farming +Wine Crafting
Farming is used to harvest food and alchemy reagents. Read More ..
Fletching aka Bowcraft
This skill is used to make bows and wooden weapons. Read More..
Inscription 
This skill allows you to create incantation spell scrolls, paint pictures, make maps and weave baskets. Read More..
Lumberjacking
checked, working as on Grimmwold, advanced skills unchecked
Mining
checked, working
Stone Crafting 
(Masonry?) appears present as .props check but untested
Tailoring
checked, working as on Grimmwold, advanced skills unchecked
Tinkering
checked, working as on Grimmwold, advanced skills unchecked

Book Skills

Basketweaving
Is current the OSI/Base UO book skill of Tinkering, but needs to be changed to being Grimmwold's book skill of artistry.
Pottery
Apiculture
Glassblowing
Glass blowing is a book skill not its own skill and is implemented with alchemy on sanctuary.
Horticulture
Wine Crafting
Needs to be implemented
Beer Brewing
Should be a book skill of cooking when written. Currently only in design.
Special Dyes
Grimmwold's special dyes should become a NEW bookstall of cooking, it use to be under alchemy which was a book skill of cooking, but now alchemy is it's own skill, but dyes should remind with cooking.

Craft Disceplines

Arms Lore 
This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
Item Identification
This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
Taste Identification 
This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..

Spellcasting Skills

Evaluating Intelligence
Evaluating Intelligence is a support skill for Magery. Read More..
Imbuing
Imbuing has been deactivated on Sanctuary for the time being.
Magery
Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
Meditation
Meditation both passively and actively regenerates mana. Read More ..
Mysticism
This skill is being rewritten, its currently non-functional. Read More ..
Necromancy
Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
Resisting Spells
Resisting spells reduces the effect/damage of incoming spells. Read more ..
Spellweaving
Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
Spirit Speak
Spirit Speak allows players to understand dead players as well as channel healing from monster corpses. Read More ..

Thieving Skills

Begging
This skill has little or no use on Sanctuary. Read more ..
Detecting Hidden
Detect hidden is used to reveal hidden mobs or players. Read More ..
Forensic Evaluation
This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" from the skills menu will use one of these four skills depending on the target. Read More ..
Hiding
This skill allows a player to hide from other players and mobs. Read More..
Lock Picking
This skill allows a player unlock various types of treasure chests. Read more ..
Poisoning
This skill allows you to apply poison potions to one-handed swords, fencing weapons or food. Read more ..
Remove Trap
This skill has little or no functionality on Sanctuary, players should page for a skill swap. Read More ..
Snooping
Snooping is active on Sanctuary but stealing is not. Read more ..
Stealing
Stealing is effectively useless on Sanctuary, players should page for a skill swap. Read more ..
Stealth
This skill allows you to walk while hidden. Read More ..

Wilderness Skills

Animal Lore
This skill is a support skill for Animal Taming. Read Me ..
Animal Taming
This skill allows you to tame combat animals. Read Me ..
Camping
Create a secure camp to restore exhaustion and concentration. Read More ..
Fishing
This skill is used to harvest fish and some crafting resources.Read More ..
Herding
Herding is primarily used to butcher animals and make candles.
Tracking
This skill allows you to track nearby animals. Read more ..
Veterinary
This skill is a support skill for Animal Taming. Read more ..
Personal tools