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Master NPC

From Sanctuary Shard

Revision as of 18:37, 17 June 2020 by Darkmane (talk | contribs)


Combat Skills

Master Minstrel
Trains Discordance, Musicianship, Peacemaking, and Provocation, along with the bard mastery book.
Weapon Master
The Arena, South of the Stables
Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics, throwing, and Wrestling.
Master Healer
Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
Master-At-Arms
The Arena, South of the Stables
Trains Devotion, Precision and Deception and any necessary books
Master Mage
Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
Spy Master
Below the Borough of Heimatur, North across the bridge from Evervale.
Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
Master Warden
Trains all of the wilderness skills, including Camping, but not Herding.

Resource and Craft Skills

Farm Master
Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.
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