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Difference between revisions of "Master NPC"

From Sanctuary Shard

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: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
 
: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
 
;Spy Master
 
;Spy Master
:''Below the Borough of Heimatur, North across the bridge from Evervale.
+
:''The lowest level of the Heimatur docks, North across the bridge from Evervale.
 
: Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]].
 
: Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]].
 
;Master Warden
 
;Master Warden

Revision as of 07:23, 18 June 2020

While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill.

Combat Skills

Master Minstrel
Trains Discordance, Musicianship, Peacemaking, and Provocation, along with the bard mastery book.
Weapon Master
The Arena, South of the Stables
Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics, throwing, and Wrestling.
Master Healer
Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
Master-At-Arms
The Arena, South of the Stables
Trains Devotion, Precision and Deception and any necessary books
Master Mage
Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
Spy Master
The lowest level of the Heimatur docks, North across the bridge from Evervale.
Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
Master Warden
Trains all of the wilderness skills, including Camping, but not Herding.

Resource and Craft Skills

Farm Master
Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.
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