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Difference between revisions of "Master NPC"

From Sanctuary Shard

(Combat Skills)
(Combat Skills)
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=Combat Skills=
 
=Combat Skills=
;Master Minstrel: Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s>
+
;Master Minstrel
;Weapon Master : Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]].
+
: Trains [[Discordance]], [[Musicianship]], [[Peacemaking]], and [[Provocation]], <s>along with the bard mastery book.</s>
;Master Healer : Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]]
+
;Weapon Master  
;Master-At-Arms :(The Arena, South of the Stables): Trains [[Devotion]], [[Precision]] and [[Deception]] and any necessary books
+
: Trains [[Archery]], [[fencing]], [[Focus]], [[Mace Fighting]], [[Parrying]], [[Swordsmanship]], [[Tactics]], <s>throwing</s>, and [[Wrestling]].
;Master Mage: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
+
;Master Healer  
;Spy Master: Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]].
+
: Trains [[Healing]], [[Anatomy]], [[Meditation]], [[Resisting Spells]], [[Evaluating Intelligence]], [[Spirit Speak]]
;Master Warden: Trains all of the wilderness skills, including [[Camping]], but not [[Herding]].
+
;Master-At-Arms  
 +
:(The Arena, South of the Stables)
 +
: Trains [[Devotion]], [[Precision]] and [[Deception]] and any necessary books
 +
;Master Mage
 +
: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
 +
;Spy Master
 +
: Trains all of the thieving skills including [[Forensic Evaluation]]. However does not train [[Remove Trap]] or [[Stealth]].
 +
;Master Warden
 +
: Trains all of the wilderness skills, including [[Camping]], but not [[Herding]].
  
 
=Resource and Craft Skills=
 
=Resource and Craft Skills=

Revision as of 18:32, 17 June 2020


Combat Skills

Master Minstrel
Trains Discordance, Musicianship, Peacemaking, and Provocation, along with the bard mastery book.
Weapon Master
Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics, throwing, and Wrestling.
Master Healer
Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
Master-At-Arms
(The Arena, South of the Stables)
Trains Devotion, Precision and Deception and any necessary books
Master Mage
Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
Spy Master
Trains all of the thieving skills including Forensic Evaluation. However does not train Remove Trap or Stealth.
Master Warden
Trains all of the wilderness skills, including Camping, but not Herding.

Resource and Craft Skills

Farm Master
Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.
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