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Difference between revisions of "Master NPC"

From Sanctuary Shard

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;Master Mage: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
 
;Master Mage: Trains [[Magery]], [[Necromancy]], and [[Spellweaving]]. Includes necessary spellbooks
 
;Spy Master: Trains all of the thieving skills including [[Forensic Evaluation]].  
 
;Spy Master: Trains all of the thieving skills including [[Forensic Evaluation]].  
;Master Warden: Trains all of the wilderness skills, including [[Camping]], but not herding or butchery.
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;Master Warden: Trains all of the wilderness skills, including [[Camping]], but not [[Herding]] or [[Butchery]].
  
 
=Resource and Craft Skills=
 
=Resource and Craft Skills=

Revision as of 18:11, 17 June 2020


Combat Skills

Master Minstrel
Trains Discordance, Musicianship, Peacemaking, and Provocation, along with the bard mastery book.
Weapon Master 
Trains Archery, fencing, Focus, Mace Fighting, Parrying, Swordsmanship, Tactics, throwing, and Wrestling.
Master Healer 
Trains Healing, Anatomy, Meditation, Resisting Spells, Evaluating Intelligence, Spirit Speak
Master-At-Arms 
Trains Devotion, Precision and Deception and any necessary books
Master Mage
Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
Spy Master
Trains all of the thieving skills including Forensic Evaluation.
Master Warden
Trains all of the wilderness skills, including Camping, but not Herding or Butchery.

Resource and Craft Skills

Farm Master
Trains Farming, Herding, Tailoring, Cooking, Alchemy. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains Fishing, Cartography. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains Artistry, Lumberjacking, Bow Craft aka Fletching, Inscription, Carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains Mining, Tinkering, Blacksmithing. Plus all the relevant book skills for these crafts/resources.
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