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Difference between revisions of "Category:RPCSS"
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''RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in. | ''RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in. | ||
− | RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. | + | RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised. <includeonly>[[:Category:RPCSS|Read More ..]]</includeonly><noinclude> |
[[Image:rpcssscreen10.jpg|900px|link=Manual (RPCSS)]] | [[Image:rpcssscreen10.jpg|900px|link=Manual (RPCSS)]] |
Revision as of 00:47, 16 August 2019
RPCSS is a web-based game tool that simulates the land-based war between kingdoms and other noble houses. RPCSS stands for Role-Play Conquest Simulation System and can be played by the leaders of Sanctuary's guilds to move in-world champ spawn armies, manage a treasury, go to war, make allies and spy on their enemies. This is the current beta version of RPCSS and is the first version to be integrated into Ultima Online. The alpha edition was play tested on Second Life for six months and introduced some of the most dynamic and intense conflict role-play Mith and I have ever had the fortune of participating in.
RPCSS allows a completely player-run storyline to be implemented fairly and efficiently without the need for seers, and without the fear of favoritism or cheating. In short, world domination can happen using RPCSS. It will take strategy and the ability to build allies via role-play. But the bar has truly been raised.
- Introduction (RPCSS)
- RPCSS will forever change the way we role-play. Never before has the UO RP community had access to this type of tool. Many shards have tried to implement the concept using dice rules and staff. RPCSS takes this to an entirely new level that is fair, immersive and timely. Read More ..
- Q&A (RPCSS)
- The page has been archived.
- Status (RPCSS)
- The page has been archived.
- Manual (RPCSS)
- The RPCSS User Manual is separate from the in-game user manual because RPCSS is a separate system that is accessed via the web, not from within UO. Web Game Link Read More ..
- NPC House (RPCSS)
- Not all estates are player owned. Some estates will be controlled by staff with the intention of generating conflict. Any staff owned estate will be listed here. Read More ..
- Resources (RPCSS)
- It is our intention to implement in-game resource nodes which may be controlled via RPCSS. The kingdom pages provide some general fictional ideas as to what types of imports and exports are traditional for each of the kingdoms. Advanced in-game resources, such as magical ores, may eventually be claimed by different RPCSS player teams, thereby restricting player access to these resources. Read More ...
- RPCSS Army Units
- RPCSS has three types of generic human-form units, infantry, knights, and siege equipment. RPCSS will be connected to UO to spawn these army units in-game. We are unable to customize units, at this time, but home to in the future. Read More ..
Pages in category "RPCSS"
The following 35 pages are in this category, out of 35 total.