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From Sanctuary Shard

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  • 32 bytes (3 words) - 21:01, 21 July 2019
  • ''This skill is a support skill for Animal Taming.<includeonly> [[Animal Lore |Read Me ..]]</includeonly><noinclude>[[category:UserManual]]
    319 bytes (40 words) - 13:56, 20 June 2020

Page text matches

  • ''This skill is a combination of Forensic Evaluation, Arms Lore, Taste Identification and Item Identification. Using "Forensic Evaluation" ==Arms Lore==
    1 KB (213 words) - 14:03, 19 June 2020
  • #REDIRECT[[:Category:Lore]]
    27 bytes (3 words) - 18:07, 27 June 2019
  • ...nly>[[Racial Leadership |Read More ..]]</includeonly><noinclude>[[Category:Lore]]
    897 bytes (137 words) - 19:14, 3 July 2020
  • ''This skill is a support skill for Animal Taming.<includeonly> [[Animal Lore |Read Me ..]]</includeonly><noinclude>[[category:UserManual]]
    319 bytes (40 words) - 13:56, 20 June 2020
  • ...s will make assumptions not intended by the author. Applications allow the lore team to catch and correct any discrepancies.
    1 KB (187 words) - 21:58, 19 September 2020
  • [[category:Lore]]<i>My esteemed students, ...nows when the [[Daeves]] first arrived in Sanctuary. In fact their entire lore is shrouded in mystery. When the [[Rhoynar]] arrived over the channel, fro
    2 KB (291 words) - 18:27, 3 July 2020
  • ...e of which have been in implementation for centuries.<noinclude>[[category:Lore]]
    564 bytes (89 words) - 19:45, 22 May 2020
  • ...[[Upon your arrival ... |Read More ..]]</includeonly><noinclude>[[category:Lore]]
    2 KB (296 words) - 20:00, 21 May 2020
  • ...<includeonly>[[Pantheon|Read More ..]]</includeonly><noinclude>[[Category:Lore]]
    994 bytes (141 words) - 23:53, 19 July 2020
  • ...heavier bone structure. Yet they retained their dark-hair and talents in lore and smithcraft while losing much of their overly pale skin and pointed ears
    1,001 bytes (155 words) - 17:55, 2 July 2020
  • ...includeonly>[[Languages|Read More ...]]</includeonly><noinclude>[[category:Lore]]
    1,020 bytes (155 words) - 19:18, 2 June 2020
  • *As far as world lore is concerned, players may claim that the mobs are any of the many '''human-
    972 bytes (165 words) - 15:54, 5 May 2020
  • ...<includeonly> [[Religion|Read More ..]]</includeonly><noinclude>[[category:Lore]]
    1,020 bytes (172 words) - 16:35, 16 July 2020
  • #Shard lore and politics are intended to group characters by moral/ethical lines rather # You may not apply for a known character of existing lore -- original characters only. If your OC appears too similar to a canon char
    3 KB (442 words) - 01:45, 1 July 2020
  • ...ayers seeks to change or establish any shard lore, then the authors of the lore or a staff member, not involved in the discussion, must be included into th ...lines reasonable.''' If a plot line or situation seems unrealistic to the lore or the game world, or doesn't provide the other player any chances -at all-
    5 KB (780 words) - 18:09, 26 September 2020
  • ...ures don't match up directly, but the point of being plausible to medieval lore is good advice.
    2 KB (269 words) - 16:57, 5 May 2020
  • ...se your house off elves from Lord of the Rings and are not yourself a LotR lore nazi, you will have to be prepared for those who are more well-versed in To ...gods from real life religions, but it's not; it's really about knowing the lore you choose for your house.
    3 KB (556 words) - 13:57, 5 May 2020
  • ...d, dark-haired, and accounted as the greatest of the Middle-Earth Elves in lore and smithcraft.
    1 KB (225 words) - 17:08, 2 July 2020
  • ...o the design of a shard, and almost all of it comes down to the lore. The lore both begins and ends the process as you attempt to incorporate a mixed bag ...ap. A team of players will be the leader and his council. I will write the lore for each castle and surrounding land to have a mix of races and alignments.
    6 KB (1,117 words) - 14:13, 8 June 2019
  • ;Lore
    2 KB (255 words) - 13:50, 4 June 2020

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