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Magic
From Sanctuary Shard
This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality.
Game Mechanics
The following types of magic exist on Sanctuary, this is an excellent overview of the systems: Magic in Ultima Online
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Sources of Power & Supporting Skills
- Corpses
- Evaluating Intelligence
- The ability to evaluate the intelligence of a target is a crucial skill to many of the magic system on Sanctuary. This skill directly effects the offensive power of Magery, but is not used in Mysticism.
- Focus
- Items
- Magically crafted items such as scrolls and wands can be used to cast magic, sometimes without needing to have any magical skills. Magical items, such as scrolls may be consumed upon use, while wands may have multiple uses.
- Karma
- Mana + Meditation
- Mana is a spell casters personal well of power that they can draw on to cast magic. It functions much like a type of magical stamina. The more powerful the spell the more mana it takes. Meditation is the skill that is used to restore mana. Magery uses mana to cast spells.
- Reagents, including Focus Crystals
- Reagents are spell ingredients that are consumed when the spell is cast. They are assumed to be small amounts and easy to carry enough to cast a few hours of magic while hunting, a pinch per spell at most. Magery uses reagents.
- Resisting Spells
- Resisting spells can be thought of as the ability to shield or ward one's self from some offensive magic cast by Magery, Necromancy, Spellweaving and Mysticism
- Spell Books
- Spellbooks are considered magical objects in their own right, and while most spell books require other sources of power to cast the spells, such as mana, reagents, etc, the book itself is a necessary magical item.
- Tithing
- Words of Power
- Magical words are obviously a necessary component of spell casting for most of the different magical system on Sanctuary. Magery uses magical words to cast spells.