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Category:Native Human

From Sanctuary Shard

Revision as of 18:38, 1 July 2020 by MamaWillow (talk | contribs) (Sub-Races)

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The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human.

Humans, and all sub-races, are found in nearly equal measure in all of the five kingdoms. Players who choose to play humans are actually considered demi-human, rather than a regular human. Demi-humans have greater strength, constitution, and reflexes than the average native human (NPC) -- they are heroes able to compete against non-humans.

While not all human sub-races get along with each other, those who arrive in Sanctuary from elsewhere quickly learn that there are commonalities shared among all of the sub-races; commonalities which become very clear when compared to the alien nature of the Muiri, long mindedness of the Aelfeyn or the dogged determination of the Hoggur. While humans, vamps and weres are often at loggerheads in worlds where only they exist, our heroes arrive on Sanctuary with the understanding that there are often greater shared goals than dividing differences.

Just as the other races have loose racial leadership the humans have kept a Court of the Night for more than six hundred years. There are 13 appointments where long-lived humans of all kingdoms may hold a seat for a term of nine years. This court, on the surface, seeks to maintain the rights and privileges for all humans. While the bench is consistently comprised of vampires, they are expected to serve the needs of all. This is not a land-based organization. Read More ...

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Limitations
All human sub-races are weakened by silver, including player heroes (Demi-humans) who are stronger and more resilient than normal NPC humans.
Physical Traits
Physical appearance is "human possible".
All humans and their sub-races were born human with a normal human appearance.
Shapechange
Humans, especially demi-humans, have gained the ability to shapeshift along with their cursed lycanthrope and undead kin. Given the very nature of our iconographic world, demi-humans may have or have been granted the ability to embrace their totem or animal spirit. This is restricted to animal shapes and doesn't include any other humanoid race shapes. Berserkers are a perfect example of this.
Not Humans
If you wish to play a character that has been possessed by a demon or has a shape change brought about by a magical curse, then the race category is technically one of the Summons & Constructs because it will be salt that is your weakness, rather then silver.

Sub-Races

Sub-Race This will include any character who was born human,
regardless of if it is still human or not.
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Human
There are practically no humans who are purebloods of their original people. When native humans speak of being Andal, Cimmerian, Dúnedain, Nemed, Rhoynar, or Rohirrim they mean that are more human then non-human and consider themselves most closely aligned to these original people by culture and geographical location.
More then two thousand years of war and interracial marriage has created a number of muddy and tangled family trees. However, since the fall of the Thorn King many humans are reasserting their ancient traditions and beliefs.
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Vampire
Native Vampir contract the blood curse by drinking from another Vampire over a period of time. The transition takes a lunar cycle and no native Vampir currently alive is over 200 years.
Vampir can be found predominently in Kraestret as that is where their origin begins.
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Berserkers & Lycanthropes
Berzerkers and Lycanthropes are technically two seperate sub-races but they share some common heritage. The Berzerker is one who only shifts into a bear or a wolf during battle or times of stress. The lycanthrope, including the werewolf, is "bitten not born" and can shift at will but must also shift during the full moon.
Berzerkers are most common to Midrvegr while Lycanthropes are most common to Kraestret.
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Witches
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Other
There are other types of native humans including; headless, shade, lich, etc. If the creature exists in-game as a mob and is not a Summons & Constructs, then it is likely a native sub-race.

Pages in category "Native Human"

The following 10 pages are in this category, out of 10 total.

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