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Difference between revisions of "Intonation"
From Sanctuary Shard
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− | | colspan="4" | The Song of | + | | colspan="4" | The Song of Withdrawal works like the Shout of Peace and stuns the current target as well as a AOE range away from the target. This replaces the old Peacemaking skill which was used by targetting oneself. This implementation allows the player a little more distance from the onrushing horde. |
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| rowspan="2" | '''Battle Cry''' | | rowspan="2" | '''Battle Cry''' |
Revision as of 03:31, 1 August 2020
Currently in development. Combines Discord, Peacemaking and Provocation.
Contents
Using
Successful skill checks will be done against Intonation whereas effectiveness will be scaled by Musicianship. Intonation requires the off-hand weapon slot free. This allows players to fight with a one-handed weapon, but they will lose parry and shield thus making it harder to introduce Devotion and Precision into a build. Arm and disarm will work, but we do intend to implement a delay between use or a stamina cost that will not be circumvented with Razor.
Intonation uses Bard Control Points which work like Taming Slots in that there is a cap on how many mobs can be controlled at any given time (see below).
- Equipment
- We have implemented equipable instrument art to the off-hand so they can appear on the paper doll.
- Instruments are effectively "spell channeling" and let you cast magic when equipped.
- Slayer instruments are in-game as loot.
- Further Design
- Musicianship and Intonation are intended to be paired with Mysticism or Deception. For a complete crowd-control build consider Influxion.
How it Works
The effectiveness of Bard skills in Sanctuary prior to this change was very poor. It is our intention that this combination should be as effective as Evocation and Evaluating Intelligence is.
- Skill Check (Current)
- The skill check for the first six tunes is:
- There is first a skill check to see if you can plan an instrument against musicianship *rolls eyes*
- Intonation skill against the mob's max HPs, Mana and Stamina plus 10% of the mob's total skills scaled-down of that total is over 700.
- This new value is modified upward by 100 if the mob is a spell caster, fire-breather, or poison immune. If the mob is a poison user it adds 20 for every level of poison used.
- Takes the total and divides by 15. (Use to be 10) If its a paragon it adds 40.
- This Mob's Bard Value is the final value which is further capped at 160.
- Skill Check (Revise)
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- Get the final value from above and compare it to Intonation only. Set the minimum skill check to 60% and the maximum to 90% just like combat.
- Use musicianship skill to determine both effect and duration, not Intonation.
- Intonation + Musicianship determines total Bard Control Points
- Bard Control Points
- A pool of points, like tamer slots, that determine how many mobs you can effect. Each time you perform one of the first six tunes on a mob, the mobs Bard Value is detracted from the pool and the mob goes on the list. If you do a second tune on that mob it goes on the list again. The most a mob can go on the list is twice.
- When a mob takes HPs damage his Bard Value goes up equal to the damage he takes. If this pushes beyond the available Bard Control Points the mob will come off the list and all effects on the mob will cease.
- If a new mob is targetted, and it pushes beyond the available Bard Control Points the oldest mob on the list will come off the list and all effects on that mob will cease.
- If you intone a mob (first six tunes) and then equip something that takes up your off-hand weapon slot your Bard Control Points drop to 0, and as soon as a mob takes damage it will come off the list. However, as long as the mob does not take damage it will remain under effect until the duration wears off.
- While there is no skill check for the second mob in the two provocation tunes, the second mob IS put on the list.
- Finally, if a mob is pushed off the list, it can not be intoned again for 5 minutes. If it falls off the list natural due to the ending of a duration it can be intoned again.
Tunes
Spell | Skill Range | Cast Time | Cooldown | Range |
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Discordant Shout | 0-100 | .5 sec | 8 secs | 10 tiles |
Discordant Shout works on a current single target. Discordant Shout applies a significant debuff to the target's stats and all skills. Duration is intonation * 2 = seconds. Skills are lowers by intonation / 5. | ||||
Song of Discord | 6 secs | |||
Song of Discord is an AOE version of Discordant Shout that applies to an area around the current target. | ||||
Shout of Peace | ||||
The Shout of Peace applies to a single current target. The Shout of Peace stuns the target causing them to lose their target(s) and stay in place. | ||||
Song of Withdrawal | ||||
The Song of Withdrawal works like the Shout of Peace and stuns the current target as well as a AOE range away from the target. This replaces the old Peacemaking skill which was used by targetting oneself. This implementation allows the player a little more distance from the onrushing horde. | ||||
Battle Cry | ||||
Battle Cry provokes the current target onto a player selected target. The song assumes the current target is the first of a pair to be provoked, and then asks for a second target to be chosen via a target cursor. | ||||
War Chant | ||||
War Chant works like Battle Cry in that it provokes one mob onto another mob, but the War Chant version automatically selects the mobs to fight. The song will choose lower end mobs over high-end mobs, in the area, so as to afford the bard with the highest chance of success. | ||||
Mesmerize | ||||
Mesmerize works like the Dryad Allure from UO's Spellweaving skill. 40 Mana Cost?
Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any Pets or Summoned creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in Sanctuary, and any non-paragon or non-named monster that is in the repond group (Titans, Cyclopean Warriors, Ettins, all Orc types, and all Ogre types), not including reptilian humanoids such as Lizardmen. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn. | ||||
Campfire Melody | ||||
This tune effects a nearby campfire by raising its effective rate equal to Intonation/4, for a max skill of 120 Camping. If the camping value is over 100 the GM Camping bonus will apply. |
Training
Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..
- Low skill levels can be trained by one of the Master NPCs.
- The books for crafting book skills can be purchased at the Master NPCs.
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