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Difference between revisions of "Category:Races"

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(Restrictions)
 
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''Sanctuary allows player characters of nearly every race from almost all medieval fantasy fictional settings, including by not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards.   
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''Sanctuary has a broad spectrum of native races and sub-races as well as allowing original characters from almost all medieval fantasy fictional settings, including but not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards.   
  
=Restrictions=
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=Choosing A Race=
#All races must be grouped into one of five greater race categories; Human, Aelfeyn, Muiri, Hoggur or Summon/Constructs, see below.
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''You may play either a character native to this world or is a recently arrived traveler from an alternate (medieval fantasy) world. Even if you choose to play a traveler instead of a native it is perfectly acceptable for your character to eventually forget their origins and consider themselves a native.
#All characters must abide by the limitations of the race. (Ex: You can not be a Muiri and avoid being susceptible to iron.)
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#Part of your character's past and present story must include the understanding that their previous existence in prior worlds begins to fade within a reasonably short period of time.
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;Important Notes
 
#{{:Non-Human Avatars (Rules)}}  
 
#{{:Non-Human Avatars (Rules)}}  
 
# Graphics and races may be further restricted by staff if needed for clarity sake in role-play.
 
# Graphics and races may be further restricted by staff if needed for clarity sake in role-play.
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# No multi-racial supernatural characters; no vamp-were, no undead-dragons, no dragon-vampires, no fairy-weres, etc. (Half-elves, half-orcs, and such are fine.)
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=[[Traveling Heroes |Travelers]]=
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{{: Traveling Heroes}}
  
=Races=
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==[[Summons & Constructs]]==
==[[Humans]]==
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{{:Summons & Constructs}}
{{:Humans}}
 
  
==[[Aelfeyn]]==
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=Native Races=
{{:Aelfeyn}}
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;July 1, 2020
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:We are requesting players to submit applications for Native Characters.  This will continue until such time as we feel the wiki information is robust enough to support removing the application requirement. Players who have been here for at least three months are allowed (and encouraged) to progress their character's storyline until they believe they are in fact native themselves.
  
==[[Muiri]]==
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:Not all native races can be played.  If that is unclear, please contact Lara in Discord via DM.  If there is no detailed sub-race page for the native character you are interested in, you will need to play the character as a [[Traveling Heroes|Traveler]].
{{:Muiri}}
 
  
==[[Hoggur]]==
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==[[:Category:Native Human|Human]]==
{{:Hoggur}}
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{{:Category:Native Human}}
  
==[[Summons & Constructs]]==
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==[[:Category:Native Aelfeyn|Aelfeyn]]==
{{:Summons & Constructs}}
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{{:Category:Native Aelfeyn}}
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==[[:Category:Native Muiri|Muiri]]==
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{{:Category:Native Muiri}}
  
==[[Non-Player Character]]==
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==[[:Category:Native Hoggur|Hoggur]]==
{{:Non-Player Character}}
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{{:Category:Native Hoggur}}

Latest revision as of 16:18, 10 October 2020

Sanctuary has a broad spectrum of native races and sub-races as well as allowing original characters from almost all medieval fantasy fictional settings, including but not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards.

Choosing A Race

You may play either a character native to this world or is a recently arrived traveler from an alternate (medieval fantasy) world. Even if you choose to play a traveler instead of a native it is perfectly acceptable for your character to eventually forget their origins and consider themselves a native.

Important Notes
  1. Individual sub-races who have non-human avatars are restricted to available 2D UO graphics. Read More ...
  2. Graphics and races may be further restricted by staff if needed for clarity sake in role-play.
  3. No multi-racial supernatural characters; no vamp-were, no undead-dragons, no dragon-vampires, no fairy-weres, etc. (Half-elves, half-orcs, and such are fine.)

Travelers

Heroes.png

The inter-dimensional traveler is core to this world's historical development. Most new players choose to bring in an existing character rather than jump in feet first by playing a native. We accept most original characters from most medieval fantasy worlds. Read More ...

Summons & Constructs

Summons.jpg

Gods and heroes are not the only creatures that may find themselves summoned into this world. Sanctuary is rich with the magic of creation, and all manner of elementals, familiars, golems, and daimons may find that they have been yanked from their own world into this one. Magic-users, and those who benefit from powerful gods, may with some skill cause other entities to be summoned or to breathe life into inanimate constructs. Read More ...

Native Races

July 1, 2020
We are requesting players to submit applications for Native Characters. This will continue until such time as we feel the wiki information is robust enough to support removing the application requirement. Players who have been here for at least three months are allowed (and encouraged) to progress their character's storyline until they believe they are in fact native themselves.
Not all native races can be played. If that is unclear, please contact Lara in Discord via DM. If there is no detailed sub-race page for the native character you are interested in, you will need to play the character as a Traveler.

Human

Humans.jpg

The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human. Read More ...

Aelfeyn

Aelfeyn.jpg

The Aelfeyn consider themselves the first race, though they are not the only who claim such. Those Aelfeyn born today on Cuiveinen are all half-elves in some manner or other, as almost all true pure-bloods have disappeared or died off in the last two thousand years. With the Thorn King Era coming to a close, once cloistered Aelfeyn are reemerging into society. Read More ...

Muiri

Muri.jpg

The Muiri have developed many origin stories over the millennia and throughout the vast worlds in which they inhabit. Stories of fairies, nymphs, and otherkin are told time and time again around fires, and as bedtime stories. But it will be here on Sanctuary, which the Muiri call Tèarmann ap Dídean, that the Muiri will come to understand a new origin story; a tale of iron and ice, of a great black dragon that rules the moon-bright sky, and the elements of water and air that infuse their very nature. Some still deny they are part of the Muiri, but iron is their kryptonite and by this all Muiri are known. Read More ...

Hoggur

Hoggur.jpg

Hoggur are, quite literally, the salt of the earth. Sometimes, they are the dirt of the earth; occasionally the marshes, swamps and bogs. Hoggur are creatures of the earth, the deep earth where roots tangle and treasure grows. Hoggur believe that their origins lay within the earth itself, and perhaps even with the great world serpent Jormungandr. Many Hoggur are of giant sub-races, but the race also includes dwarves, gnomes and goblins. If a human has a bulbous nose, it might be said, "He's got a bit of Hoggur in him." Read More ...

Pages in category "Races"

The following 9 pages are in this category, out of 9 total.

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