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Difference between revisions of "Category:Races"
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''Sanctuary allows player characters of nearly every race from almost all medieval fantasy fictional settings, including by not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards. | ''Sanctuary allows player characters of nearly every race from almost all medieval fantasy fictional settings, including by not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards. | ||
− | + | =Restrictions= | |
#All races must be grouped into one of five greater race categories; Human, Aelfeyn, Muiri, Hoggur or Summon/Constructs, see below. | #All races must be grouped into one of five greater race categories; Human, Aelfeyn, Muiri, Hoggur or Summon/Constructs, see below. | ||
#All characters must abide by the limitations of the race. (Ex: You can not be a Muiri and avoid being susceptible to iron.) | #All characters must abide by the limitations of the race. (Ex: You can not be a Muiri and avoid being susceptible to iron.) |
Revision as of 20:07, 18 June 2019
Sanctuary allows player characters of nearly every race from almost all medieval fantasy fictional settings, including by not limited to: Dungeons & Dragons, Lord of the Rings, Narnia, Game of Thrones, Wheel of Time and of course our own shards.
Restrictions
- All races must be grouped into one of five greater race categories; Human, Aelfeyn, Muiri, Hoggur or Summon/Constructs, see below.
- All characters must abide by the limitations of the race. (Ex: You can not be a Muiri and avoid being susceptible to iron.)
- Part of your character's past and present story must include the understanding that their previous existence in prior worlds begins to fade within a reasonably short period of time.
- Individual sub-races who have non-human avatars are restricted to available 2D UO graphics. Read More ...
- Graphics and races may be further restricted by staff is needed for clarity sake in role-play.
Races
Humans
The mainstay of most fantasy worlds, the terror of gothic novels, the romance of the night and fear of all small children -- humans are so much more then farm boy turned dread pirate. On Sanctuary, the humans understand it is their birthright that defines them. This race includes not only humans, but demi-humans, vampires, witches, lycanthropes and all who were born human. Read More ...
Aelfeyn
The Aelfeyn consider themselves the first race, though they are not the only who claim such. Those Aelfeyn born today on Cuiveinen are all half-elves in some manner or other, as almost all true pure-bloods have disappeared or died off in the last two thousand years. With the Thorn King Era coming to a close, once cloistered Aelfeyn are reemerging into society. Read More ...
Muiri
The Muiri have developed many origin stories over the millennia and throughout the vast worlds in which they inhabit. Stories of fairies, nymphs, and otherkin are told time and time again around fires, and as bedtime stories. But it will be here on Sanctuary, which the Muiri call Tèarmann ap Dídean, that the Muiri will come to understand a new origin story; a tale of iron and ice, of a great black dragon that rules the moon-bright sky, and the elements of water and air that infuse their very nature. Some still deny they are part of the Muiri, but iron is their kryptonite and by this all Muiri are known. Read More ...
Summons & Constructs
Gods and heroes are not the only creatures that may find themselves summoned into this world. Sanctuary is rich with the magic of creation, and all manner of elementals, familiars, golems, and daimons may find that they have been yanked from their own world into this one. Magic-users, and those who benefit from powerful gods, may with some skill cause other entities to be summoned or to breathe life into inanimate constructs. Read More ...
Pages in category "Races"
The following 9 pages are in this category, out of 9 total.