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Difference between revisions of "Category:Kingdoms"

From Sanctuary Shard

(Names & Ideas)
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:Based on the statics for Zanzibar - "Knowledge and Wisdom"
 
:Based on the statics for Zanzibar - "Knowledge and Wisdom"
 
:This kingdom is about bringing history into the present so as to gain more knowledge and greater wisdom, they are also interest in tradition, but only where it has grown and become mature.
 
:This kingdom is about bringing history into the present so as to gain more knowledge and greater wisdom, they are also interest in tradition, but only where it has grown and become mature.
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=Houses=
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For maximum political role-play potential players should sort themselves into noble houses in much the same way that Game of Thrones does.  There will be between 15 and 25 Great Houses and numerous banner houses.  To keep the game balanced, there will need to be a nearly equal number of Great Houses in each kingdom. This isn't necessarily easy to accomplish as players tend to lump together.  We will do our best to balence the natural flow of role-play while keeping it from becoming too lopsided.  Leaders of kingdoms and great houses will need to be prepared to build allies within or without of their own kingdoms.
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To begin I will be taking submissions from players who want to create or run a noble house. From this list of applications I will pick who will start as the ruling great house for each Kingdom, which houses will be Great Houses and which ones will be banner houses.  Because of the nature of how heroes arrive in Sanctuary noble houses should not be based on blood ties.  The application for each house should include some history of the house that your character now runs, the story line for the house should not include your character.
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;Ruling House
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:There are five ruling houses, one for each kingdom. The current ruling houses have been in control for at least five years prior to our arrival, and perhaps for much longer.  All ruling houses are also great houses.  We will being game play with just 5 great houses set up in RPCSS.
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;Great House
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:There are probably a lot of great houses that have risen and fallen over the centuries prior to our arrival, but at the present time, there are only a few with armies enough to impact the upcoming new cycle.  Great Houses have the ability to play RPCSS with armies to fight with.  As we attract players more slots for Great Houses will open up.
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;Banner House
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:A banner house is allied to a great house, in the beginning all banner houses will be allied with the ruling house of their kingdom.  Banner houses do not have enough armies to make a huge impact on any battles, however they do have the ability to call up forces and advance to being a Great House, and play the game should a slot open up.
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=Names & Ideas=
 
=Names & Ideas=
 
* [https://web.archive.org/web/20030506015156/http://www.sanctuaryshard.com/Character/History/w_song_of_tal.htm Tal’Bethil]
 
* [https://web.archive.org/web/20030506015156/http://www.sanctuaryshard.com/Character/History/w_song_of_tal.htm Tal’Bethil]
 
* [https://web.archive.org/web/20030506021156/http://www.sanctuaryshard.com/Character/History/w_snow_elves_of_aman.htm Aman'uialie]
 
* [https://web.archive.org/web/20030506021156/http://www.sanctuaryshard.com/Character/History/w_snow_elves_of_aman.htm Aman'uialie]

Revision as of 13:13, 5 June 2019

There will be 5 Kingdoms. The setting of the world is from a time period where kings rise and fall within years. Each kingdom will have a great house which is currently on the throne. There may then be another 9 to 15 Great Houses which will be able to play RPCSS, competing for the individual thrones or control of the whole world. Banner houses will be fictional and will not play in RPCSS.


Cities/Kingdoms

Unnamed
English, Gaelic, King Arthur, Knights, Avalon
Based on the statics for Ulster -- "strength and honor"
This kingdom is about tradition and its focus is often on the past, the occupants tend to be resistant to change.
Kingdom of Miðrvegr (Capital Åndalstad)
Norse, Pirate, Viking, Baltic
Based on the statics for Jarnholl -- "Glory and Renown"
This kingdom is about achieving personal glory and renown, their focus is on the present and future. They keep an oral tradition, but that is about honoring their ancestors rather then being restrained by it.
Unnamed
German, Dark Forest, Dark Grimm Tales
Based on the statics for Hamelin -- Power and Privilege
This kingdom's occupants are dedicated to the acquisition of power and privilege, their focus is on the future. They often fail to pay attention to what is going on in the present as they plot and plan for the next turn of politics.
Unnamed
Irish, Fairy, Light
Based on the statics for Briar Hollow -- "Youth and Beauty"
This kingdom's is all about the hear and now, enjoying life to the fullest. They love stories of the past, especially ones about romance and glorified topics in which they idealize the past, and don't worry much about the future.
Unnamed
Arabic, Dessert, Roman, Meditereanan, Greek
Based on the statics for Zanzibar - "Knowledge and Wisdom"
This kingdom is about bringing history into the present so as to gain more knowledge and greater wisdom, they are also interest in tradition, but only where it has grown and become mature.

Houses

For maximum political role-play potential players should sort themselves into noble houses in much the same way that Game of Thrones does. There will be between 15 and 25 Great Houses and numerous banner houses. To keep the game balanced, there will need to be a nearly equal number of Great Houses in each kingdom. This isn't necessarily easy to accomplish as players tend to lump together. We will do our best to balence the natural flow of role-play while keeping it from becoming too lopsided. Leaders of kingdoms and great houses will need to be prepared to build allies within or without of their own kingdoms.

To begin I will be taking submissions from players who want to create or run a noble house. From this list of applications I will pick who will start as the ruling great house for each Kingdom, which houses will be Great Houses and which ones will be banner houses. Because of the nature of how heroes arrive in Sanctuary noble houses should not be based on blood ties. The application for each house should include some history of the house that your character now runs, the story line for the house should not include your character.

Ruling House
There are five ruling houses, one for each kingdom. The current ruling houses have been in control for at least five years prior to our arrival, and perhaps for much longer. All ruling houses are also great houses. We will being game play with just 5 great houses set up in RPCSS.
Great House
There are probably a lot of great houses that have risen and fallen over the centuries prior to our arrival, but at the present time, there are only a few with armies enough to impact the upcoming new cycle. Great Houses have the ability to play RPCSS with armies to fight with. As we attract players more slots for Great Houses will open up.
Banner House
A banner house is allied to a great house, in the beginning all banner houses will be allied with the ruling house of their kingdom. Banner houses do not have enough armies to make a huge impact on any battles, however they do have the ability to call up forces and advance to being a Great House, and play the game should a slot open up.


Names & Ideas

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