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Magic

From Sanctuary Shard

Revision as of 15:03, 27 June 2019 by MamaWillow (talk | contribs)

This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality.

Game Mechanics

The following types of magic exist on Sanctuary:

Chivalry
Devotion is a melee support skill that provides improved tanking and parry abilities. Read More ..
Imbuing
Imbuing has been deactivated on Sanctuary for the time being.
Magery
Magery is the primary skill of the spell caster. Magery is not recommended to first time players as it is both difficult and costly to level up. Read More ..
Meditation
Meditation both passively and actively regenerates mana. Read More ..
Mysticism
This skill is being rewritten, its currently non-functional. Read More ..
Necromancy
Necromancy is the primary skill of the Necromancer. Necromancy has been significantly crippled by the implementation of Pre-AOS. Read More ..
Resisting Spells
Resisting spells reduces the effect/damage of incoming spells. Read more ..
Spellweaving
Druidry, which replaces Spellweaving, has been released for player testing. Druidry is the primary healing and buff skill of the new magic skills. Read More ..
Spirit Speak
Spirit Speak allows players to understand dead players as well as channel healing from monster corpses. Read More ..
Additional Consideration that we are still investigating
Alchemy, the crafting of potions, will be in game in some form.
Imbuing, the upgrading of normal items to magical items, will be in game in some form.
Inscription, the crafting of magical scrolls, will be in game in some form.
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