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Kingdom of Kraestret

From Sanctuary Shard

Revision as of 17:04, 20 June 2019 by Daisy (talk | contribs)

The Kingdom of Kraestret, is a land that possesses an eerie charm. The capital city Drökkburg is gothic in design, with wrought iron having been blended together with cobble stones to form an imposing city. Eccentric is one word that may be used to describe the privileged inhabitants who seek above all else power.

“The privilege of supremacy is not inherited but machinated.” Is a motto of Kraestret.

Those of Kraestret know their worth and think highly of their abilities. They believe being in their presence is a privilege. They spend the majority of their time preoccupied with what will be rather than what is—something demonstrated by their goal-oriented mentality. The capital city Drökkburg, is elegant with an air of mystery. The imposing structures of the city and the usage of a wide variety of materials in its composition (cobble stones, wood, wrought iron), exemplify the diversity presented by the city’s citizens.

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Overview

Capital
Drökkburg
Traits
Sly, intelligent, forward thinkers, ruthless in terms of their goal and pursuits, charming especially when after something.
Slaves
They are not opposed to slavery and in some instances examples of indentured servitude exist. If given the chance to force someone into slavery due to a debt, many Kraestretians will take the opportunity. Although slavery is not a consistent part of cultures social structure.
Languages
Mainly common tongue though on occasion Proto-Germanic.
Given the very nature of Sanctuary, new languages and words enter the kingdom daily. Language develops slowly, while slang can develop very quickly. The villagers, in all places except Emlyn, have become used to new words, especially those of the ruling class which are often picked up quickly by the younger generation. In general, however, there are some trends that exist across the realms. Read More ...
Import & Exports
It is our intention to implement in-game resource nodes which may be controlled via RPCSS. The kingdom pages provide some general fictional ideas as to what types of imports and exports are traditional for each of the kingdoms. Advanced in-game resources, such as magical ores, may eventually be claimed by different RPCSS player teams, thereby restricting player access to these resources. Read More ...
Occupations
Family, Marriage, Divorce
Marriage in Kraestret is all about furthering one's personal or family goals. Certainly, couples marry for love, but one is expected to have the good sense of loving someone who is their personal or social equal. Because marriages are about securing alliances most marriages involve some form of contract that negotiates expectations and commitments. Divorce certainly happens when a contract is broken. Children are typically raised by caregivers who are paid for by trust funds negotiated during the betrothal. It's not uncommon for even children of middle income families to be raised by reliable caregivers.
Religion
Religion in Kraestret is about power. The inhabitants of this kingdom may be very devout, but their loyalty is reserved for those deities that deliver on requests in exchange for payment. A god that does not do fulfill follower's requests is apt to loose worshippers very quickly. Consequently, which ever god or goddess that is placed on the Arcanum Crystals is likely to receive a great many converts quickly as the general populace has come to learn that these gods are most likely to help improve their lives.
Religion has changed a great deal in the last century for all of the kingdoms since the fall of the Thorn King. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such. Read More ..
Art & Literature
Law & Criminals
Governance
The government consists of councils. They are often magical, religious, or trade related. Sometimes they are councils of equal power, sometimes they are puppet councils or shadow councils. In the past there have been dictators who have eventually been overrun by marauding groups. The machination nature of those of Kraestret, make it so that the tides of power often change.
The native people of Sanctuary are have become accustomed to unusual and sweeping changes in the leadership and ruling class of their individual kingdoms as noble houses, both great and small ever vie for control of the lands. This fiction is brought to life in the web-based game RPCSS which allows for player teams to compete for control of estates, strongholds, castles and the five capitals. However, each kingdom has its own traditions of leadership, some of which have been in implementation for centuries.
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