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Difference between revisions of "Magic"
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− | [[category:Lore]]This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality. | + | [[category:Lore]]''This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality. |
=Game Mechanics= | =Game Mechanics= | ||
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| style="width: 50% ; padding: 10px"| | | style="width: 50% ; padding: 10px"| | ||
+ | ;[[Chivalry]] | ||
+ | : {{:Chivalry}} | ||
; [[Imbuing]] | ; [[Imbuing]] | ||
:{{: Imbuing}} | :{{: Imbuing}} | ||
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:{{: Spirit Speak}} | :{{: Spirit Speak}} | ||
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+ | ;Additional Consideration that we are still investigating | ||
+ | :Alchemy, the crafting of potions, will be in game in some form. | ||
+ | ;Imbuing, the upgrading of normal items to magical items, will be in game in some form. | ||
+ | ;Inscription, the crafting of magical scrolls, will be in game in some form. |
Revision as of 15:03, 27 June 2019
This page will serve to explain how magic functions on Sanctuary. This is intended for role-play purposes only, and should not be taken as an indication of pending game magic functionality.
Game Mechanics
The following types of magic exist on Sanctuary:
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- Additional Consideration that we are still investigating
- Alchemy, the crafting of potions, will be in game in some form.
- Imbuing, the upgrading of normal items to magical items, will be in game in some form.
- Inscription, the crafting of magical scrolls, will be in game in some form.