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Difference between revisions of "Tailoring"

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''This skill works like Tailoring on Grimmwold.  <includeonly>[[Carpentry |Read More..]]</includeonly><noinclude>
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''This skill is used to make clothing, rugs, leather armor, decorations and magical footwear.  <includeonly>[[Tailoring |Read More..]]</includeonly><noinclude>[[category:UserManual]]
[[category:UserManual]]
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=Using=
 
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Use a sewing kit near a tailoring dummy station. Tailoring dummies can be found at most crafting areas or NPC Tailoring shops. Not all dummies are usable, some are just deco.
=Overview=
 
* Should function the same as the skill on OSI with the following exceptions. Please update this page if you find a discrepancy.
 
*You must tailor near a tailoring dummy or inside a shop that is owned or co-owned by you or that you are a friend of.
 
*Items take longer to craft as per the Crafting Design document.
 
*SE Items have been removed
 
*ML Items are not yet implemented
 
*<s>Magical items that are craftable at the current immersion level are: footwear that increases movement speed (91.4 tailoring), arcane clothing, Robe of Shadows and flying carpets (91.4 tailoring). Other magical tailoring items are reserved for later immersions, town upgrades and/or book skills. Items requiring special resources are reserved for later immersion, town upgrades, book skills and/or special quests.</s>
 
*You can obtain bandages by using scissors on cut-up cloth.
 
*By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
 
;Update 12/28/07: Pillows and Curtains added.
 
  
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; Available Items
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: We have all of the original UO Renn clothing, plus some Samurai Empire items and dozens of custom clothing.
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; Scissors
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:You can obtain bandages by using scissors on cut-up cloth.
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:By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
 
;Spinning and Weaving
 
;Spinning and Weaving
*The amount of time and resources used for spinning and weaving have been changed.
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: You can spin cotton, flax and wool on a spinning loom to make thread, and then use thread on a loom to make cloth. Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin. Spinning wheels and looms will increase farming skill, not tailoring skill.
*Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin.
 
*Spinning wheels and looms helps to increase the tailoring skill.
 
  
 
;Leather working
 
;Leather working
:You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. There is a link to the page that lists the special properties of all upgrade materials for both tailoring and blacksmithing.
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:You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. Horned, barbed, and spined leathers are available as drops. You need the following skill to work with each leather:
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::Spined: 65
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::Horned: 80
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::Barbed: 99
  
=Dyeing Clothing=
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==Dyeing Clothing==
There are a variety of different dyes in Grimmwold available for purchase on NPCs or made by Apothecarists. They require different skill levels to use.
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There are a variety of different dyes available. Normal and Tailoring dyes can be purchased on NPCs and Special Hues can be made by [[Cooking]].
 
 
*Normal dyes: Has 30 uses. To Use: 0 Tailoring (variety of standard colors)
 
*Tailoring dyes: Has 30 uses. To Use: 30 Tailoring (variety of better standard colors)
 
  
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;Normal dyes
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: Has 30 uses.
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:To Use: 0 Tailoring (variety of standard colors)
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;Tailoring dyes
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: Has 30 uses.
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:To Use: 30 Tailoring (variety of better standard colors)
 
;Special Hue Dyes
 
;Special Hue Dyes
*Vegetable dyes: Has 5 uses. To Use: 40 Tailoring. (2950 – 2959)
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: See the [[Cooking]] page for detail and screen shots
*Floral dyes: Has 5 uses. To Use: 40 Tailoring. (2930 – 2939)
 
*Mineral Dyes: Has 5 uses. To Use: 40 Tailoring. (2940 – 2949)
 
*Sea Dyes: Has 4 uses. To Use: 50 Tailoring: (2960 – 2969)
 
*Magical Flowers: Has 4 uses. To Use: 50 Tailoring. (2905 – 2915)
 
  
Lyrrin, shouldn't we just link them to cooking? And we are changing the skill to use, yes?
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==Magical Tailoring (Book Skill)==
  
=Bulk Order Deeds=
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Magical tailoring can be used to make fast shoes and arcane garb. You need 80 tailoring and the magical tailoring skillbook, which you can buy from the [[Master_NPC|Master Farmer]].
''Should be disabled for now
 
  
<!--Implemented 11/11/06
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To create arcane garb, double-click an arcane gem and use it on an exceptionally crafted robe, thigh boots, cloak or regular leather gloves. (Unlike OSI, the arcane items on Sanctuary do not have the arcane art for the clothing item.)
The NPC tailors of all towns offer bulk order deeds to everyone with tailoring skill. The rewards for finishing bulk orders may be different from other shards. Also, please note that STAT and SKILL power scrolls have been set to a max of +10, not the +20 as listed on Stratics. Please also note, that OSI has changed how the BOD's work AFTER the release of Run UO ver 1 and we are using the older system. It is our hope that someone will take the time to write up how this system works for our players. You may find a basic write up here.
 
 
 
 
 
Here is a link to the tailoring BOD rewards. Keep in mind the STAT and SKILL power scrolls are limited to +10 by design. As with Smithing BOD, rewards may something unusable and will be exchanged for a comparable replacement.
 
 
 
Tailoring rewards
 
 
 
You start out with 0 points and you get the following points (add them all together to get your final points):
 
 
 
1) Points for quantity:
 
 
 
Quantity Points
 
10 15
 
15 25
 
20 50
 
 
 
2) If items are of exceptional quality, add another 100 points.
 
  
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* Arcane items allow you to cast without reagents, but takes a charge off the item.
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* Unlike OSI mechanics, being a GM tailor does not grant any additional charges.
  
3) For large BODs, you get the following points depending on the size of BOD (how many small BODs you had to combine with the large one).
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==Wide Loom Weaving (Book Skill)==
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Once you have 80 Tailoring, you can get the book "The Wide Loom and You" from the [[Master NPC|Master Farmer]]. This allows you to craft rugs and tapestries. This requires a Wide Loom (placed by GMs at crafting stations), and a wide loom shuttle, created by tinkers. The wide loom has black thread on it, unlike the normal loom which has white.
  
BOD size Points
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==Engraving Tool==
4 300
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''We offer an engraving system to allow customization of most crafted items, either by creating a custom name or (at GM skill) a custom .look. [[Engraving Tool|Read More ..]]
5 400
 
6 500
 
 
 
4) If items are made from special leather, you get the following points:
 
 
 
Leather Type Points
 
Spined 50
 
Horned 100
 
Barbed 150
 
 
 
5) Based on the amount of total points you've received, here are the rewards:
 
 
 
Total points Rewards given
 
0 Cloth 0
 
50 Cloth 1
 
100 Cloth 2
 
150 Cloth 3, Sandals
 
200 Cloth 4, Sandals
 
300 Stretched Hide
 
350 Spined Runic Kit with 45 uses
 
400 +105 Powerscroll, Tapestry
 
450 Bear Rug
 
500 +105 Powerscroll
 
550 Clothing Bless Deed
 
575 +110Powerscroll
 
600 Horned Runic Kit with 30 uses
 
650 +110 Powerscroll
 
700 Barbed Runic Kit with 15 uses
 
-->
 
 
 
=Magical Tailoring=
 
Once you have 80 Tailoring, you can purchase the book "The Art of Magical Tailoring" from one of the [[Master NPC|Master NPCs]]. The book costs 10k.
 
 
 
Once you have learned magical tailoring you may use an arcane gem on an exceptionally crafted robe, thigh boots or cloak to make Arcane clothing. (Unlike OSI, the arcane items on Grimmwold do not have the arcane art for the clothing item.)
 
 
 
* Arcane items allow you to cast without reagents, but takes a charge off the item.
 
* Also allows the crafting of fast speed shoes/boots, which allows the wearer to move as fast as if they were mounted. Available in shoes, thigh boots, sandals and boots. Fast feet shoes are craftable via the normal crafting menu if you have the Magical Tailoring book skill and requires an arcane gem.
 
* Flying carpets can also be crafted with this book skill, and require an arcane gem.
 
* Robe of Shadows will not be available.
 
  
=Wide Loom Weaving=
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=Training=
Once you have 80 Tailoring, you can get the book "The Wide Loom and You" from one of the [[Master NPC|Master NPCs]]. This allows you to craft rugs and tapestries. This requires a Wide Loom (placed by GMs at crafting stations), and a wide loom shuttle, created by tinkers.
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{{:SkillTraining}}
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* The fastest way to train tailoring is to make bandages.
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{{: UserManualInclude}}

Latest revision as of 19:47, 2 September 2020

This skill is used to make clothing, rugs, leather armor, decorations and magical footwear.

Using

Use a sewing kit near a tailoring dummy station. Tailoring dummies can be found at most crafting areas or NPC Tailoring shops. Not all dummies are usable, some are just deco.

Available Items
We have all of the original UO Renn clothing, plus some Samurai Empire items and dozens of custom clothing.
Scissors
You can obtain bandages by using scissors on cut-up cloth.
By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
Spinning and Weaving
You can spin cotton, flax and wool on a spinning loom to make thread, and then use thread on a loom to make cloth. Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin. Spinning wheels and looms will increase farming skill, not tailoring skill.
Leather working
You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. Horned, barbed, and spined leathers are available as drops. You need the following skill to work with each leather:
Spined: 65
Horned: 80
Barbed: 99

Dyeing Clothing

There are a variety of different dyes available. Normal and Tailoring dyes can be purchased on NPCs and Special Hues can be made by Cooking.

Normal dyes
Has 30 uses.
To Use: 0 Tailoring (variety of standard colors)
Tailoring dyes
Has 30 uses.
To Use: 30 Tailoring (variety of better standard colors)
Special Hue Dyes
See the Cooking page for detail and screen shots

Magical Tailoring (Book Skill)

Magical tailoring can be used to make fast shoes and arcane garb. You need 80 tailoring and the magical tailoring skillbook, which you can buy from the Master Farmer.

To create arcane garb, double-click an arcane gem and use it on an exceptionally crafted robe, thigh boots, cloak or regular leather gloves. (Unlike OSI, the arcane items on Sanctuary do not have the arcane art for the clothing item.)

  • Arcane items allow you to cast without reagents, but takes a charge off the item.
  • Unlike OSI mechanics, being a GM tailor does not grant any additional charges.

Wide Loom Weaving (Book Skill)

Once you have 80 Tailoring, you can get the book "The Wide Loom and You" from the Master Farmer. This allows you to craft rugs and tapestries. This requires a Wide Loom (placed by GMs at crafting stations), and a wide loom shuttle, created by tinkers. The wide loom has black thread on it, unlike the normal loom which has white.

Engraving Tool

We offer an engraving system to allow customization of most crafted items, either by creating a custom name or (at GM skill) a custom .look. Read More ..

Training

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..

  • Low skill levels can be trained by one of the Master NPCs.
  • The books for crafting book skills can be purchased at the Master NPCs.
  • The fastest way to train tailoring is to make bandages.
About this Manual
Sanctuary Shard UO is a custom UO private shard in continual development. It will require both staff and players to keep the information on this wiki updated. If you do not have a wiki account, please submit additions, corrections and updates to the #wiki-updates channel of the Discord Server.
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