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Difference between revisions of "Religion"

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''Due to the very nature of the world's design, religion is a fluid and ever-changing landscape. The religious examples presented for each kingdom represent both tradition and the recent pastIt should be understood that players can and will have a significant effect on which gods move into preeminence.<includeonly> [[Religion|Read More ..]]</includeonly><noinclude>[[category:Lore]]
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''Religion has changed a great deal in the last century for all of the kingdoms since the fall of the [[Thorn King Era| Thorn King]]. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such.  <includeonly> [[Religion|Read More ..]]</includeonly><noinclude>[[category:Lore]]
  
The very point of RPCSS is for player teams to compete for dominance in the name of their favorite god or goddessWe provide each kingdom with some general flavor, but it will be the player team that controls the capital which determines which gods are the most powerful.  
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There exists in each capital one of the [[Arcanum Crystals]], a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worldsNot all players are devout or loyal to a particular god but the native population has strong views as to whom should be placed upon the crystals. It is to be expected that travelers will bring their own worship and beliefs here, but true divine power lies in the hands of the god (and its pantheon) that is placed on the Arcanum Crystals.
  
There exists in each capital one of the [[Arcanum Crystals]], a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worlds.  Not all player teams are devout or loyal to a particular god, and scheming and jostling for influence may happen.  Players are welcome to bring in their own gods to their role-play, but should recognize that it will be the gods who have their statues on the arcanum stones who become the true powers in Sanctuary.
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; [[Arcanum Crystals]]
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:{{:Arcanum Crystals}}

Latest revision as of 16:35, 16 July 2020

Religion has changed a great deal in the last century for all of the kingdoms since the fall of the Thorn King. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such.

There exists in each capital one of the Arcanum Crystals, a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worlds. Not all players are devout or loyal to a particular god but the native population has strong views as to whom should be placed upon the crystals. It is to be expected that travelers will bring their own worship and beliefs here, but true divine power lies in the hands of the god (and its pantheon) that is placed on the Arcanum Crystals.

Arcanum Crystals
The arcanum crystals are the large crystal structures the exist in each of the five kingdom capitals. These crystals are believed to significantly increase the power of the god or goddess who is placed upon the crystal in effigy. When the statue of a deity is placed on the stone they receive a significant bump in their divine influence in both this world and other worlds. The battle for the crystals is the primary driving force behind the conflict between kingdoms and noble houses. Read More ..
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