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Difference between revisions of "How to Train Skills"

From Sanctuary Shard

(Passive Skill Gain)
(The .Spec Window)
 
(16 intermediate revisions by the same user not shown)
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''Skills on Sanctuary should train in the normal way for UO.  In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on [[Master NPC|Master NPCs]]. Skills must be defined in your .spec to be trained. <includeonly>[[How to Train Skills|Read More ..]]</includeonly><noinclude>[[category:UserManual]]
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''Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on.  In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on [[Master NPC|Master NPCs]]. <includeonly>[[How to Train Skills|Read More ..]]</includeonly><noinclude>[[category:UserManual]]
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=Gold Training=
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{{:Master NPC}}
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=The .Spec Window=
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{{:The .Spec Window}}
  
 
=Passive Skill Gain=
 
=Passive Skill Gain=
You will gain skill simply by being in game. It takes approximately 170 hrs to GM a skill passively. However, we hope this will reduce any of the anxiety or rush to usage skill gain, not forcing you to choose between RPing and training. The system will randomly train any skill over 10 that is not locked. That means to have a skill be available for passive skill gain, you will need to usage train it over 10. It only picks one skill at a time to train, thus to GM 10 skills would take 1700 hrs. Passive skill gain is curved, lower skill trains faster then higher skill.
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You will gain skill simply by being in game. It takes approximately 170 hrs to GM a skill passively. However, we hope this will reduce any of the anxiety or rush to usage skill gain, not forcing you to choose between RPing and training. The system will randomly train any spec'd skill over 10 that is not locked. That means to have a spec'd skill be available for passive skill gain, you will need to usage train it over 10. It only picks one skill at a time to train, thus to GM 10 skills would take 1700 hrs. Passive skill gain is curved, lower skill trains faster then higher skill.
  
 
This system should also help the casual player. They won't need to choose between working a skill and just rping. Oh it will take a long time, but its free.
 
This system should also help the casual player. They won't need to choose between working a skill and just rping. Oh it will take a long time, but its free.
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Most crafting or harvesting takes a while, most items take at least a minute to craft. During the crafting or harvesting process you receive a POSSIBLE GUARANTEED skill gain check every 5 seconds. This means you shouldn't have to craft a million things just to get gain, as you get gains during the crafting process. It also means that you do not have to craft only those items that are "appropriate" for your skill level, you will gain on everything you make. This way you can make what the shard needs, not just a million things no one wants.
 
Most crafting or harvesting takes a while, most items take at least a minute to craft. During the crafting or harvesting process you receive a POSSIBLE GUARANTEED skill gain check every 5 seconds. This means you shouldn't have to craft a million things just to get gain, as you get gains during the crafting process. It also means that you do not have to craft only those items that are "appropriate" for your skill level, you will gain on everything you make. This way you can make what the shard needs, not just a million things no one wants.
  
IF you do make items that are "appropriate" for your skill level you may get one more skill gaining check at the end of the crafting cycle, but its such a relatively small extra chance that its not worth making a lot of items no one needs.
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IF you do make items that are "appropriate" for your skill level you may get one more skill gaining check at the end of the crafting cycle, but its such a relatively small extra chance that its not worth making a lot of items no one needs and you can't sell.
  
 
==Non Craft/Harvest Skills==
 
==Non Craft/Harvest Skills==
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*Every time you use a skill it kicks off 2 minutes of training. If you use the skill again within that two minutes, the 2 minute timer is reset to 2 minutes.
 
*Every time you use a skill it kicks off 2 minutes of training. If you use the skill again within that two minutes, the 2 minute timer is reset to 2 minutes.
 
*You get a guaranteed possible skill check for that skill continually during the two minutes just like our passive skill gain system and our crafting.
 
*You get a guaranteed possible skill check for that skill continually during the two minutes just like our passive skill gain system and our crafting.
*All skills are be defined as Easy, Medium, or Hard. Easy skills gain at the same rate as crafting does now, Medium gain at the same rate the average rate, and Hard gain at the same rate as Passive Gain does now.
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*All skills are be defined as Easy, Medium, or Hard. Easy skills gain at the same rate as crafting does now, Medium gains are between the two, and Hard gain at the same rate as Passive Gain does now.
Many skills (but not all) ADDITIONALLY kick off training on a second or third skill. For example: Swords train tactics and anatomy, Witchcraft trains eval int, Provocation trains Musician ship, Parry would train tactics.
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*Many skills (but not all) ADDITIONALLY kick off training on a second or third skill. For example: Swords train tactics and anatomy, magery trains eval int, Provocation trains Musician ship, Parry would train tactics.
The gains are guaranteed, there are no more checks for difficulty
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*The gains are guaranteed, there are no more checks for difficulty
 
*You can only train 5 skills at once. However, each time you use an additional skill it replaces the oldest of the five skills currently training, if you are training five skills.
 
*You can only train 5 skills at once. However, each time you use an additional skill it replaces the oldest of the five skills currently training, if you are training five skills.
  
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*Ideally, ANY skill check should kick this system off, including controlling pets. So you'll be able to gain taming by using your pets, not taming 50 zillion mobs.
 
*Ideally, ANY skill check should kick this system off, including controlling pets. So you'll be able to gain taming by using your pets, not taming 50 zillion mobs.
 
*If you choose to macro, you will only need to macro the skill once every 2 mins, seriously decreasing the hits to the server.
 
*If you choose to macro, you will only need to macro the skill once every 2 mins, seriously decreasing the hits to the server.
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*If the skill is not set up in your .spec window it won't train AT ALL!
  
 
=Macroing=
 
=Macroing=
You are welcome to macro skills as long as its attended. However with this design, we hope you will not feel you need to macro, and that you can just go out and play the game, hunting or what have you, rather then sitting in your house staring at the screen macroing.
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You are welcome to macro skills. However with this design, we hope you will not feel you need to macro, and that you can just go out and play the game, hunting or what have you, rather then sitting in your house staring at the screen.
  
 
If you DO choose to macro, we ask that you only kick off the skill usage enough to reset the 2 minute timer. Thus if you are going to train 3 primary skills in a macro, please set a delay between each of 40 seconds. This will save the server and decrease your spam.
 
If you DO choose to macro, we ask that you only kick off the skill usage enough to reset the 2 minute timer. Thus if you are going to train 3 primary skills in a macro, please set a delay between each of 40 seconds. This will save the server and decrease your spam.
  
We also hope that with the significant decrease in spam, you'll feel more likely to get out and about and role-play while kicking off the occassional macro because you'll be able to read the bloody journal.
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We also hope that with the significant decrease in spam, you'll feel more likely to get out and about and role-play while kicking off the occasional macro because you'll be able to read the bloody [[Journal|journal]].
 
 
Every time you use a skill it kicks off 2 minutes of training. If you use the skill again within that two minutes, the 2 minute timer is reset to 2 minutes.
 
 
 
You get a guaranteed possible skill check for that skill continually during the two minutes just like our passive skill gain system and our crafting.
 
 
 
All skills are be defined as Easy, Medium, or Hard. Easy skills gain at the same rate as crafting does now, Medium gain at the same rate as skill books do, and Hard gain at the same rate as Passive Gain does now.
 
 
 
Many skills (but not all) ADDITIONALLY kick off training on a second or third skill. For example: Swords train tactics and anatomy, Witchcraft trains eval int, Provocation trains Musician ship, Parry would train tactics.
 
 
 
The gains are guaranteed, there are no more checks for difficulty
 
 
 
You can only train 5 skills at once. However, each time you use an additional skill it replaces the oldest of the five skills currently training, if you are training five skills.
 
 
 
 
 
 
 
{{:Master NPC}}
 

Latest revision as of 18:08, 18 June 2020

Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs.

Gold Training

While many vendors and NPCs in UO train a variety of different skill, and many still do on Sanctuary as well, we have standardized the training to our Master NPCs. There is a complete selection of Master NPC;s on Summer Isle, and their locations have been indicated below. Further, the Master NPCs are likely to sell spell books, ability books and the crafting book skill. Read more ..

The .Spec Window

Sanctuary uses the .spec setting for skill. This allows you to have 4 non-craft skills to 100, 4 non-craft skills to 80, 4 non-craft skills to 60 and 3 craft skills to 100. New characters will receive 60 points in all spec'd skills. Read More ..

Passive Skill Gain

You will gain skill simply by being in game. It takes approximately 170 hrs to GM a skill passively. However, we hope this will reduce any of the anxiety or rush to usage skill gain, not forcing you to choose between RPing and training. The system will randomly train any spec'd skill over 10 that is not locked. That means to have a spec'd skill be available for passive skill gain, you will need to usage train it over 10. It only picks one skill at a time to train, thus to GM 10 skills would take 1700 hrs. Passive skill gain is curved, lower skill trains faster then higher skill.

This system should also help the casual player. They won't need to choose between working a skill and just rping. Oh it will take a long time, but its free.

Active

There are two different active usage gain systems on the shard, one for craft/harvest skills and one for everything else

Craft/Harvest Skills

Most crafting or harvesting takes a while, most items take at least a minute to craft. During the crafting or harvesting process you receive a POSSIBLE GUARANTEED skill gain check every 5 seconds. This means you shouldn't have to craft a million things just to get gain, as you get gains during the crafting process. It also means that you do not have to craft only those items that are "appropriate" for your skill level, you will gain on everything you make. This way you can make what the shard needs, not just a million things no one wants.

IF you do make items that are "appropriate" for your skill level you may get one more skill gaining check at the end of the crafting cycle, but its such a relatively small extra chance that its not worth making a lot of items no one needs and you can't sell.

Non Craft/Harvest Skills

  • Every time you use a skill it kicks off 2 minutes of training. If you use the skill again within that two minutes, the 2 minute timer is reset to 2 minutes.
  • You get a guaranteed possible skill check for that skill continually during the two minutes just like our passive skill gain system and our crafting.
  • All skills are be defined as Easy, Medium, or Hard. Easy skills gain at the same rate as crafting does now, Medium gains are between the two, and Hard gain at the same rate as Passive Gain does now.
  • Many skills (but not all) ADDITIONALLY kick off training on a second or third skill. For example: Swords train tactics and anatomy, magery trains eval int, Provocation trains Musician ship, Parry would train tactics.
  • The gains are guaranteed, there are no more checks for difficulty
  • You can only train 5 skills at once. However, each time you use an additional skill it replaces the oldest of the five skills currently training, if you are training five skills.
Comments
  • If the skill you use is locked, it WILL train the associated skills if they are unlocked.
  • If you use two skills, like swords and parry that both train tactics, you won't gain tactics twice as fast.
  • Ideally, ANY skill check should kick this system off, including controlling pets. So you'll be able to gain taming by using your pets, not taming 50 zillion mobs.
  • If you choose to macro, you will only need to macro the skill once every 2 mins, seriously decreasing the hits to the server.
  • If the skill is not set up in your .spec window it won't train AT ALL!

Macroing

You are welcome to macro skills. However with this design, we hope you will not feel you need to macro, and that you can just go out and play the game, hunting or what have you, rather then sitting in your house staring at the screen.

If you DO choose to macro, we ask that you only kick off the skill usage enough to reset the 2 minute timer. Thus if you are going to train 3 primary skills in a macro, please set a delay between each of 40 seconds. This will save the server and decrease your spam.

We also hope that with the significant decrease in spam, you'll feel more likely to get out and about and role-play while kicking off the occasional macro because you'll be able to read the bloody journal.

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