Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Kingdom of Raeyithia
From Sanctuary Shard
The Kingdom of Raeyithia is never ending springtime buffeted by soft warm breezes fragrant with heather and lavender. The capital, Tarașinău, is born of beauty and bravery, a magical fairy tale city, encircled by a hedge wall, home to many of the Aelfeyn, Muiri and lowlander Hoggur.
“Live for today, never tomorrow.” Is a motto of Raeyithians.
The lighthearted nature of Raeyithians, as well as their appreciation for youth and beauty is demonstrated in the light, welcoming architecture presented throughout Tarașinău. Cobblestone pathways, enchanting foliage and whimsical structures akin to what one would think about when imagining a fairy city situated on the Irish countryside. They are passionate to a fault and tend to be idealistic. They do not worry about the future because as their motto implies tomorrow is never a guarantee. This is not to say they do not appreciate stories of the past, but usually only those that are idealized stories of romance and courage.
Overview
- Capital
- Tarașinău
- Traits
- Reckless, impulsive, vain, determined, self-absorbed, brave to a fault, fashionable, mannerly, clean, elegant, refined, silly social rules, pomp and circumstance.
- Slaves
- The kingdom of Raeyithia only keeps slaves that are summoned or created creatures; familiars, homunculi, golems, constructions, house elves etc. Any slave that is miserable and not happy being a slave is too much drama for those of Raeyithia.
- Languages
- They speak a variety of proto-elven languages as well as proto-gaelic and common.
- Given the very nature of Sanctuary, new languages and words enter the kingdom daily. Language develops slowly, while slang can develop very quickly. The villagers, in all places except Emlyn, have become used to new words, especially those of the ruling class which are often picked up quickly by the younger generation. In general, however, there are some trends that exist across the realms. Read More ...
- Import & Exports
- Wine, herbs, soft cheeses
- It is our intention to implement in-game resource nodes which may be controlled via RPCSS. The kingdom pages provide some general fictional ideas as to what types of imports and exports are traditional for each of the kingdoms. Advanced in-game resources, such as magical ores, may eventually be claimed by different RPCSS player teams, thereby restricting player access to these resources. Read More ...
- Occupations
- Performing arts, spiritualists in addition to all of the regular crafts, soft drugs, mind altering experiences.
- Family, Marriage, Divorce
- Very fluid, polyamorous, gender and sexual orientation flexible.
- Religion
- The people of Raeyithia, like those of the Aelfeyn tend towards dual gender pairs that cross multiple aspects and break gender roles. Deities like Horn & Ivory or Frey & Freya are most commonly chosen.
- Religion has changed a great deal in the last century for all of the kingdoms since the fall of the Thorn King. As non-human peoples re-emerge into the light they bring with them both ancient traditions and new needs for religion and spirituality. The religion of this kingdom, like all kingdoms, is a synthesis of such. Read More ..
- Art & Literature
- More so than in other cities Art and Literature has flourished in Raeyithia. Performances in city streets are common place. Eclectic would best define the type of artistry you will find here—poets, actors, musicians, as well as more eccentric performers such as acrobats and mimes can be found in Raeyithia.
- Law & Criminals
- The legal courts of Raeyithia have been streamlined by the use of magical investigation tools which provide nearly accurate determination between truth and lies. Only magic users of great skill have proven able to hoodwink the powerful objects and chambers used to catch thieves and murderers.
- Governance
- Raeyithia is typically ruled by a Lord and Lady as the ruling house is usually lead by one of the Aelfeyn who generally assume they have a right to rulership.
- The native people of Sanctuary are have become accustomed to unusual and sweeping changes in the leadership and ruling class of their individual kingdoms as noble houses, both great and small ever vie for control of the lands. This fiction is brought to life in the web-based game RPCSS which allows for player teams to compete for control of estates, strongholds, castles and the five capitals. However, each kingdom has its own traditions of leadership, some of which have been in implementation for centuries.