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Difference between revisions of "Healing"
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* Finger slip has been reduced by about half. | * Finger slip has been reduced by about half. | ||
* Some used bandages will be returned to you as bloody bandages. They can be washed in water. | * Some used bandages will be returned to you as bloody bandages. They can be washed in water. | ||
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Revision as of 17:52, 17 June 2020
Healing allows you to heal close by players with bandages.
Overview
Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.
Although similar to the Veterinary skill, healing will not allow you to aid Animals or Monsters.
- More Info
- This skill generally works like Healing on UO Guide.
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Details
- At 60.0 skill in Anatomy and Healing you will be able to cure poison.
- At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
- Time to heal is based on your Dexterity. Slip damage also scales based on dexterity.
- Target range is 2 tiles.
- Finger slip has been reduced by about half.
- Some used bandages will be returned to you as bloody bandages. They can be washed in water.
Training
Skills on Sanctuary use our Grimmwold methods for skill training, including passive gains, 2 min timer activation, no difficulty checks, more than 1300 skill points using a .spec setting, and so on. In addition, you can purchase limited training from NPCs as well as advanced " book skills" both of which are available on Master NPCs. Read More ..
- Low skill levels can be trained by one of the Master NPCs.
- The books for crafting book skills can be purchased at the Master NPCs.