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Category:Native Muiri

From Sanctuary Shard

Revision as of 18:43, 3 July 2020 by MamaWillow (talk | contribs)

Muri.jpg

The Muiri have developed many origin stories over the millennia and throughout the vast worlds in which they inhabit. Stories of fairies, nymphs, and otherkin are told time and time again around fires, and as bedtime stories. But it will be here on Sanctuary, which the Muiri call Tèarmann ap Dídean, that the Muiri will come to understand a new origin story; a tale of iron and ice, of a great black dragon that rules the moon-bright sky, and the elements of water and air that infuse their very nature. Some still deny they are part of the Muiri, but iron is their kryptonite and by this all Muiri are known.

The list of potential sub-races for the Muiri span all folklore and most fantasy worlds. The limit here is based on what graphics are available for the idea. It will be nearly impossible to create a finite list of what is and isn't doable, so we simply encourage you to ask if the idea has not been done before. We understand that some races may feel as if they do not fall into either the Muiri or the Hoggur but we do need you to make a choice and appropriate modifications to your idea. If your sub-race is of the element of air or water, related to the moon, delicately-built, or negatively-affected by iron, they are Muiri. All natural shapeshifters are Muiri.

The Muiri organize themselves in the traditional way for the fae, by Winter and Summer Courts that move between the kingdoms willynilly. This is not a land-based organization like the noble houses, but rather simply two political groups that function with no greater goals than to influence the game to their own benefit. The Summer Court's motto might be defined as "You're not doing it right", while the Winter Court's motto is "You're not the boss of me." Sufficed to say that without the pull of ancient tradition, which has become magical geas, the courts would have dissolved. Instead, they are frighteningly effective at influencing the native population. Read More ...

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Limitations
  • All Muiri are weakened by Iron.
Physical Traits
Delicately-featured.
In almost all cases, the Muiri have non-human physical features and the ability to glamour or shape-shift.
Sub-Races
This category is for all nearly purely magical creatures such as fairies, winged dragons, unicorns, fen tads, pooka, etc -- creatures of water and air, moved by the moon. This category is limited to sub-species which can be represented by UO graphics. A complete list of available graphics and relevant names will be made available. Muiri general consider their non-humanoid form to be their true from.
  • Other-kin (animals that can become human)
  • Fairies
  • Winged Dragons (Please note relevant to the WYSIWYG rule for graphics, that winged dragons can not actually fly much at all, they more... glide along.)
  • Unicorns
  • Pooka
  • Bogthing
  • Bogling
  • Centaur
Please Note
The noble-born fey which are known as the Tuatha de Dannan of Irish myth as well as Sidhe, Aos Si, and Daoine Dìth are part of the Aelfeyn race, not the Muiri.


Pages in category "Native Muiri"

The following 5 pages are in this category, out of 5 total.

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