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Difference between revisions of "Weapon Combat"

From Sanctuary Shard

Line 4: Line 4:
 
: ( {random weapon damage} + {exceptional/magic item bonus} ) * ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage}
 
: ( {random weapon damage} + {exceptional/magic item bonus} ) * ( [[Tactics|tactics bonus]] + [[Anatomy|anatomy bonus]] + [[Stats|strength bonus]] ) is {New Base Damage}
 
: Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3
 
: Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3
 +
: Equal Final {weapon damage}

Revision as of 22:11, 18 June 2020

Weapon damage calculations apply to swords, mace weapons, fencing weapons and archery.

The weapon damage formula is:

( {random weapon damage} + {exceptional/magic item bonus} ) * ( tactics bonus + anatomy bonus + strength bonus ) is {New Base Damage}
Plus ( All other damge bonuses ) which is capped at {New Base Damage} * 3
Equal Final {weapon damage}
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