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Difference between revisions of "Tailoring"

From Sanctuary Shard

(Magical Tailoring)
(Arcane Clothing)
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=Arcane Clothing=
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=Magical Tailoring=
Anyone, not just a tailor, may use an arcane gem on an exceptionally crafted robe, thigh boots, cloak or regular leather gloves to make Arcane clothing. (Unlike OSI, the arcane items on Grimmwold do not have the arcane art for the clothing item.)
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Magical tailoring can be used to make fast shoes and arcane garb. You need 80 tailoring and the magical tailoring skillbook, which you can buy from the [[Master_NPC|Master Farmer]].
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To create arcane garb, double-click an arcane gem and use it on an exceptionally crafted robe, thigh boots, cloak or regular leather gloves. (Unlike OSI, the arcane items on Sanctuary do not have the arcane art for the clothing item.)
  
 
* Arcane items allow you to cast without reagents, but takes a charge off the item.
 
* Arcane items allow you to cast without reagents, but takes a charge off the item.

Revision as of 06:21, 7 June 2020

This skill works like Tailoring on Grimmwold.

Overview

  • Should function the same as the skill on OSI with the following exceptions. Please update this page if you find a discrepancy.
  • You must tailor near a tailoring dummy or inside a shop that is owned or co-owned by you or that you are a friend of.
  • Items take longer to craft as per the Crafting Design document.
  • SE Items have been removed
  • ML Items are not yet implemented
  • You can obtain bandages by using scissors on cut-up cloth.
  • By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
  • Horned, barbed, and spined leathers are available as drops
Spinning and Weaving
  • The amount of time and resources used for spinning and weaving have been changed.
  • Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin.
  • Spinning wheels and looms helps to increase the tailoring skill.
Leather working
You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. There is a link to the page that lists the special properties of all upgrade materials for both tailoring and blacksmithing.

Dyeing Clothing

There are a variety of different dyes in Grimmwold available for purchase on NPCs or made by Apothecarists. They require different skill levels to use.

  • Normal dyes: Has 30 uses. To Use: 0 Tailoring (variety of standard colors)
  • Tailoring dyes: Has 30 uses. To Use: 30 Tailoring (variety of better standard colors)
Special Hue Dyes
  • Vegetable dyes: Has 5 uses. To Use: 40 Tailoring. (2950 – 2959)
  • Floral dyes: Has 5 uses. To Use: 40 Tailoring. (2930 – 2939)
  • Mineral Dyes: Has 5 uses. To Use: 40 Tailoring. (2940 – 2949)
  • Sea Dyes: Has 4 uses. To Use: 50 Tailoring: (2960 – 2969)
  • Magical Flowers: Has 4 uses. To Use: 50 Tailoring. (2905 – 2915)

Lyrrin, shouldn't we just link them to cooking? And we are changing the skill to use, yes?

Bulk Order Deeds

Should be disabled for now


Magical Tailoring

Magical tailoring can be used to make fast shoes and arcane garb. You need 80 tailoring and the magical tailoring skillbook, which you can buy from the Master Farmer.

To create arcane garb, double-click an arcane gem and use it on an exceptionally crafted robe, thigh boots, cloak or regular leather gloves. (Unlike OSI, the arcane items on Sanctuary do not have the arcane art for the clothing item.)

  • Arcane items allow you to cast without reagents, but takes a charge off the item.
  • Unlike OSI mechanics, being a GM tailor does not grant any additional charges.

Wide Loom Weaving

Once you have 80 Tailoring, you can get the book "The Wide Loom and You" from one of the Master NPCs. This allows you to craft rugs and tapestries. This requires a Wide Loom (placed by GMs at crafting stations), and a wide loom shuttle, created by tinkers.


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