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Difference between revisions of "Shard Plot Line"

From Sanctuary Shard

 
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''The new World Map and [[:Category:RPCSS|RPCSS]] are tied to the main shard plotlineThe plotline revolves around the struggle and conflict between kingdoms and noble houses.  Access to both the world map and RPCSS requires a character who is designed to participate.
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''The primary shard plotline revolves around the player-owned [[Estate|estates]] on Cuiviénen, the mainland; their struggles for survival, the winds of political change, aspirations of power and desires for safety. The storyline is supported by seers and a custom-built web-based game system called [[:category:RPCSS|RPCSS]].  Seers and players drive the storyline by their own action, while RPCSS helps determine the results of armed conflict using automated tabletop game rules.
  
'''By participate, we mean that the character wants to see their chosen god, kingdom, or noble house reach a position of power and prestige which will ultimately be in conflict with other characters' goals. Duty and ambition on behalf of the kingdom/house/god are perfectly acceptable causes for motivation.
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This storyline is much like a Game of Thrones type of storyline. Consequently, characters who have the skills to command armies, manage finances, recruit a spy network, gain followers, or rule a country, have more to offer to the overall storyline.
  
Ask yourself this question when considering character ideas: "If my character is not going to further some god's own agenda, why was my character brought here in the first place."
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While not ever player may wish to own an estate, they are welcomed and encourage to participate in the player-ran [[:category:Alliance|alliances (guilds)]]. Alliance leaders are both creating and following the shard plotline, they have things they need other player characters to do.  The more skills your character has by way of combat, political savvy, diplomacy, tactics, scouting, spying, etc, the more things your guild leader can include you in.
  
This storyline is like a Game of Thrones type of storyline, the farther your character is away from a profile that would have the skills to command armies, manage finances, recruit a spy network, gain followers, or rule a country, the more barriers you created between yourself and the main plot line.
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;A Hero's Motivation
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''"If my character is not going to further some god's own agenda, why was my character brought here in the first place."
  
If you do not intend your character to actively engage in the storyline, then you can simply say, "No access to world map needed for this character." If later on, you change your mind, we will be happy to have you post an update.  
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We are looking for characters that are already heroes and have garnered fame or respect in their previous livesHeroes, villains, and anti-heroes are more likely to get involved in world-changing storylines than a stay-at-home crafter.  
  
Please note, membership in noble houses is based on a character's ability to join the house guild.  Guild stones are only on the World Map and will require characters to have access to the map to join the guild stone.
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Ultimately, your character must be self-motivated to "get involved" rather than expecting other players to provide that motivation.
 
 
=From Lara=
 
'''There seems to be some confusion for those who have not role-played in a player-run world wide storyline before. I did not intend to be vague in the above clarification, so let me be a bit more blunt here. My goal is clarity, not offense.
 
 
 
<I>I am not interested in the motivations of individuals.  I care about characters who are going to pick a side and push the goals of that side forward. Summer Isle and Underhill have plenty of room for individual motivations, but the shard plot line is about a unified story. A story specific groups of people are telling together, not a clash of characters.  Those groups are represented by the player-crafted and player-ran [[: Category:NobleHouses|noble houses]].
 
 
 
There are obviously lots of great stories to be told with the individual interfering with or rebelling against the larger plot, but that is usually when the story is primarily about the individual and the larger story line is little more than a back drop.
 
 
 
Those of us playing the shard storyline have no intention of being the back drop for a single character's private motivations.  Consider how many people want to be that "goes against the grain" lone character ... In a player run storyline we'd have chaos .. not manageable plot lines.  One of the main values to this type of collective storytelling is that players can actually '''stay up to date''' with a limited number of plot lines being driven forward by many people rather than a hundred individual plots that most of us are only tangentially aware of.
 
 
 
My advice is to seek a guild/noble house that appeals to you, and then write your character into that goal, along with all of the character's individual aspirations, rather than the other way around. Or seek out a group of players you enjoy playing with and craft a character that will share a goal with their PCs.
 
 
 
This issue came up often in the alpha.  PCs who did not pick a side and get involved got ignored.
 
 
 
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=Application=
 
''On August 6th, the application was updated to remove the '''Character Kingdom''' question and replaced with the '''Shard Plot Line''' question. The reason for the change is written below and was posted to the forums.
 
 
 
We are excited to see the creativity that players are bringing to the shard. This is the first time we’ve allowed such character diversity.  However, with all new things, concerns arise.  Our current concern is the impact of such diversity on the shard storyline.  Not because we don’t want conflict brought about by diversity, but because we don't want apathy. It will be very discouraging to those participating in the storyline to have a predominance of characters who via role-play are not motivated to participate, or by their very design flatten or minimize developing drama.
 
 
 
Consequently, it is our intention to restrict the world map, which is specifically designed for RPCSS, from those characters who do not plan to have an active leading role in the plot.  I understand that for many of you how things will play out with RPCSS is unclear, that’s fine.  However, I feel that given the model of such shows and books as Game of Thrones and Lord of the Rings, any of us can identify how our lone ranger will grow into an Aragorn or our simple hobbit will become the intrepid Frodo or Sam.
 
 
 
The application has been updated to include a new question that ask players about how the character intends to participate in a world-impacting storyline that includes politics and war.  Players will need to communicate how their character intends to participate in the storyline, and such answers as, “I will be making their swords”, is not what we are looking for.
 
 
 
==Early Apps==
 
Access to the world map will require a flag to be set on your character.  If you previously applied and didn't answer this question you have plenty of time to update your application before Opening Day on Sept 1st.
 
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Latest revision as of 17:45, 7 May 2020

The primary shard plotline revolves around the player-owned estates on Cuiviénen, the mainland; their struggles for survival, the winds of political change, aspirations of power and desires for safety. The storyline is supported by seers and a custom-built web-based game system called RPCSS. Seers and players drive the storyline by their own action, while RPCSS helps determine the results of armed conflict using automated tabletop game rules.

This storyline is much like a Game of Thrones type of storyline. Consequently, characters who have the skills to command armies, manage finances, recruit a spy network, gain followers, or rule a country, have more to offer to the overall storyline.

While not ever player may wish to own an estate, they are welcomed and encourage to participate in the player-ran alliances (guilds). Alliance leaders are both creating and following the shard plotline, they have things they need other player characters to do. The more skills your character has by way of combat, political savvy, diplomacy, tactics, scouting, spying, etc, the more things your guild leader can include you in.

A Hero's Motivation

"If my character is not going to further some god's own agenda, why was my character brought here in the first place."

We are looking for characters that are already heroes and have garnered fame or respect in their previous lives. Heroes, villains, and anti-heroes are more likely to get involved in world-changing storylines than a stay-at-home crafter.

Ultimately, your character must be self-motivated to "get involved" rather than expecting other players to provide that motivation.

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