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Difference between revisions of "Shard Plot Line"

From Sanctuary Shard

(Created page with "''The new World Map and RPCSS are tied to the main shard plot line. The plot line revolves around the struggle and conflict between kingdoms and noble hou...")
 
 
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''The new World Map and [[:Category:RPCSS|RPCSS]] are tied to the main shard plot lineThe plot line revolves around the struggle and conflict between kingdoms and noble houses.  Access to both the world map and RPCSS requires a character who is designed to participate.  
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''The primary shard plotline revolves around the player-owned [[Estate|estates]] on Cuiviénen, the mainland; their struggles for survival, the winds of political change, aspirations of power and desires for safety. The storyline is supported by seers and a custom-built web-based game system called [[:category:RPCSS|RPCSS]].  Seers and players drive the storyline by their own action, while RPCSS helps determine the results of armed conflict using automated tabletop game rules.
  
=Application=
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This storyline is much like a Game of Thrones type of storyline. Consequently, characters who have the skills to command armies, manage finances, recruit a spy network, gain followers, or rule a country, have more to offer to the overall storyline.
''On August 6th, the application was updated to remove the '''Character Kingdom''' question and replaced with the '''Shard Plot Line''' question. The reason for the change is written below and was posted to the forums.
 
  
We are excited to see the creativity that players are bringing to the shard.  This is the first time we’ve allowed such character diversity.  However, with all new things, concerns arise.  Our current concern is the impact of such diversity on the shard storyline.  Not because we don’t want conflict brought about by diversity, but because we don't want apathy. It will be very discouraging to those participating in the storyline to have a predominance of characters who via role-play are not motivated to participate, or by their very design flatten or minimize developing drama.
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While not ever player may wish to own an estate, they are welcomed and encourage to participate in the player-ran [[:category:Alliance|alliances (guilds)]]. Alliance leaders are both creating and following the shard plotline, they have things they need other player characters to doThe more skills your character has by way of combat, political savvy, diplomacy, tactics, scouting, spying, etc, the more things your guild leader can include you in.
  
Consequently, it is our intention to restrict the world map, which is specifically designed for RPCSS, from those characters who do not plan to have an active leading role in the plot.  I understand that for many of you how things will play out with RPCSS is unclear, that’s fine.  However, I feel that given the model of such shows and books as Game of Thrones and Lord of the Rings, any of us can identify how our lone ranger will grow into an Aragon or our simple hobbit will become the intrepid Frodo or Sam.
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;A Hero's Motivation
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''"If my character is not going to further some god's own agenda, why was my character brought here in the first place."
  
The application has been updated to include a new question that ask players about how the character intends to participate in a world-impacting storyline that includes politics and war. Players will need to communicate how their character intends to participate in the storyline, and such answers as, “I will be making their swords”, is not what we are looking for.
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We are looking for characters that are already heroes and have garnered fame or respect in their previous lives.  Heroes, villains, and anti-heroes are more likely to get involved in world-changing storylines than a stay-at-home crafter.  
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Ultimately, your character must be self-motivated to "get involved" rather than expecting other players to provide that motivation.

Latest revision as of 17:45, 7 May 2020

The primary shard plotline revolves around the player-owned estates on Cuiviénen, the mainland; their struggles for survival, the winds of political change, aspirations of power and desires for safety. The storyline is supported by seers and a custom-built web-based game system called RPCSS. Seers and players drive the storyline by their own action, while RPCSS helps determine the results of armed conflict using automated tabletop game rules.

This storyline is much like a Game of Thrones type of storyline. Consequently, characters who have the skills to command armies, manage finances, recruit a spy network, gain followers, or rule a country, have more to offer to the overall storyline.

While not ever player may wish to own an estate, they are welcomed and encourage to participate in the player-ran alliances (guilds). Alliance leaders are both creating and following the shard plotline, they have things they need other player characters to do. The more skills your character has by way of combat, political savvy, diplomacy, tactics, scouting, spying, etc, the more things your guild leader can include you in.

A Hero's Motivation

"If my character is not going to further some god's own agenda, why was my character brought here in the first place."

We are looking for characters that are already heroes and have garnered fame or respect in their previous lives. Heroes, villains, and anti-heroes are more likely to get involved in world-changing storylines than a stay-at-home crafter.

Ultimately, your character must be self-motivated to "get involved" rather than expecting other players to provide that motivation.

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