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Master NPC

From Sanctuary Shard

Revision as of 17:13, 17 June 2020 by MamaWillow (talk | contribs) (Combat Skills)


Combat Skills

Master Minstrel
Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
Weapon Master 
Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
Master Healer 
Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
Master-At-Arms 
Trains bushido, chivalry and ninjitsu and any necessary books
Master Mage
Trains Magery, Necromancy, and Spellweaving. Includes necessary spellbooks
Spy Master
Trains all of the thieving skills including forensics which also includes taste id, item id and arms lore.
Master Warden
Trains all of the wilderness skills, including Camping, but not herding or butchery.

Resource and Craft Skills

Farm Master
Trains farming, herding, tailoring, cooking, alchemy. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains fishing, cartography. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains artistry, lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains mining, tinkering, black smithing. Plus all the relevant book skills for these crafts/resources.
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