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Difference between revisions of "Devotion"
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| width="100" | '''Dispel Evil'''<br>''Dispiro Malas'' | | width="100" | '''Dispel Evil'''<br>''Dispiro Malas'' |
Revision as of 23:07, 2 June 2020
Devotion, which was called Chivalry on UO, allows a fighter such as a Swordsman to utilize a limited set of spells that would not be feasible with Magery.
Overview
Devotion skills require a Book of Devotion in the caster's inventory and consume stamina as well as their exclusive resource, Tithing Points (see below.) Their rate of success is determined by the Devotion skill, while the power and duration of their effects is based on the caster's karma -- higher karma is better.
Tithing Points
Devotion spells consume Tithing Points, which can only be restored by donating gold to ankhs. These must be functional ankhs at which a player can resurrect.
One gold will provide one Tithing Point, and Devotion spells generally consume 10~20 per cast. A character may hold up to 100,000 Tithing Points at one time -- any further donations will be refunded to the backpack.
Tithing Point costs are affected by Lower Reagent Cost, but the Book of Devotion's displayed costs will not update to reflect this.
Training
Like all training on Sanctuary, you can train Devotion up using any spell, regardless of difficulty.
Spells
Devotion Spells manifest the 10 magic abilities of Paladins. As with Magery, Mysticism, Necromancy, and Spellweaving, a spellbook specific to the dicipline must be in the first level of a character's backpack for the applicable spell to be cast. And like all spells, Words of Power are invoked. In this instance, the Paladin's spellbook is the Book of Devotion. They can be purchased from a Master NPC.
As of the update for Devotion on 9/16/19 all spell costs have been switched from using Mana to using Stamina.
Spell Name | Stam Cost | Min Skill | Tithe | Cool Down | Description |
---|---|---|---|---|---|
Close Wounds Obsu Vulni |
10 | 0 | 10 | Restores Hit Points of a valid target within 2 tiles of caster. Higher karma will increase the damage healed (max. 39 damage.) | |
Remove Curse Extermo Vomica |
20 | 5 | 30 | Attempt to remove time-based curses from a target. More and higher-leveled curses are less likely to be removed. Higher karma and Devotion improve the chance of removal. See below for list of effects that may be removed. Additionally it does a reversal on any stat reduction by converting the value to positive. | |
Cleanse by Fire Expor Flamus |
10 | 5 | 10 | 20s | Cures a target of poison, and then additionally provides a poison immunity for 3-6 seconds based on the caster's karma. |
Consecrate Weapon Consecrus Arma |
10 | 15 | 10 | Creates a holy fire effect on the Paladin's weapon that applies a damage-over-time effect. The damage and duration is based on Karma. This spell effect can not be used on a poisoned weapon. | |
Sacred Journey Sanctum Viatas |
10 | 15 | 15 | When out of combat, caster may teleport using a key or a Marked rune, similarly to Recall. | |
Divine Fury Divinum Furis |
15 | 25 | 10 | Caster receives a Swing Speed Increase, Damage Increase and Hit Chance Increase, but suffers a 20% drop in Defense Chance Increase. | |
Dispel Evil Dispiro Malas |
10 | 35 | 10 | Causes monsters to flee from caster. Deals damage to nearby Necromancers in Horrific Beast, Lich, Vampire, or Wraith forms. Chance to dispel summoned creatures that are aggressive towards you and nearby. Higher karma and Chivalry skill vs the and target's Fame and Necromancy, determines the chance of dispelling. | |
Enemy of One Forul Solum |
20 | 45 | 10 | For the duration, caster deals 50% more melee damage towards a monster and all other monsters of its type (e.g. all ettins), but everything else (e.g. everything but ettins) deals double damage to caster. The currently affected monster type will display orange when targeted. Higher karma extends the duration. It can be recast to cancel it. Higher Devotion raises the damage bonus up to +82% against monsters and +16% against players. | |
Holy Light Augus Luminos |
10 | 65 | 10 | 20s | Holy light sets up a beacon that draws monsters in range from 3-6 tiles depending on Devotion skill causing the monster to change targets to the Paladin and move in their direction. When Holy Light is used on a player it will changes the players target to the paladin, as well as cause a spell interruption. Players can reset their target, obviously, but it they don't this will then cause the next attack or spell to be directed at the paladin regardless of distance. Only applies to enemy guild members or your current aggressor list. Shield must be equipped to use. |
Noble Sacrifice Dium Prostra |
20 | 70 | 30 | Attempts Resurrection, Cure, and Greater Heal on all blues within 6 cells of the caster. If any target is successfully healed, the caster's HP, Mana, and Stamina fall to 1. Higher karma improves the heal value. Non-blues are not affected regardless of party or guildmate status. |
Remove Curse
Effects that can be removed:
- Magery - Clumsy, Weaken, Feeblemind, Curse, Paralyze
- Necromancy - Corpse Skin, Evil Omen, Mind Rot, Strangle, Blood Oath (since Publish 53)