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Category:NobleHouses
From Sanctuary Shard
Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called RPCSS to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five Ruling Houses and numerous other Great Houses and Banner Houses. House Applications are currently being accepted for Great Houses. Read More ...
Please Note that the Noble House pages are maintained by the players, and the staff only scans them. If you have questions or need a clarification please contact staff or Lara directly.
News and Rumors are posted on a weekly basis by Alliance and Estate Leaders on the wiki. Other rumors generated from actions done in RPCSS is added to the in-game town crier and sent via the in-game postal system. Upcoming events can be found on the Message of the Day (.motd) in game. Further there is a #looking-for-role-play channel in our Discord Server. We encourage you to use the information provide in your role-play as this information is readily accessible to any one. Read More ..
Current Noble Houses
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Qubilat al-Asad (The Tribe of the Lion), Andus
Qubilat al-Asad is one of the leading tribes of the kingdom of Andus whose primary mission is to rule over it's people, and enforce the laws of the Kingdom and Acrab. The tribe is a merchant tribe that boasts strong military holdings, and mining operations to supplement their tradecrafts. They are renown for their jewelers, blacksmiths, and weaponsmiths. Those interested can also join the famed horse breeding stables. If you're seeking to fill the roles above, or just be a regular citizen, slave, or harem member, we invite you to join us. The Jewel of Al Shadiyah awaits you Sadiq. Read More ..
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The Sacred August Order of the Black Lion, Emlyn
The Sacred August Order of the Black Lion is an ancient brotherhood of crusading knights in the Kingdom of Emlyn who have fought an eternal battle for the elimination of all the evils in the world. We are seeking players who enjoy a rich bouquet of strategic conflict and dramatic roleplay who wish to play characters that are valorous, honorable, and steadfast. We are usually active in the evenings and weekends and we offer a group of close-knit, friendly, helpful players who host regular activities and events as well as being willing to help train and guide new players. Read More .. |
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The Wild Hunt, Raeyithia
The Woods are lovely, dark and deep... The Wild Hunt is based in the Kingdom of Raeyithia. There, it calls to the Muiri of the land; offering succor and kinship to those who would join their cousins. To the outside world, the Hunt focuses on craftsmanship, farming, and trade; but their goals run much deeper, and the voices of many are easier to hear than those of the few. All Muiri who are willing to give their oath to the Hunt will be welcomed with open arms, as will other races who have proven their usefulness and loyalty. Read More .. |
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The Order of Jormungandr, Miðrvegr
The Knighthood thrives on gathering those newly arrived to the realm of Cuivienen before they are able to set forth proper roots in this new world. Playing on insecurities, promising a spiritual freedom no one else, not even gods, can offer. They stand united in their effort to cleanse the slate of all realities. With the feeling within their heart of hearts, of this being the last great mythic battle the Order has decided to instead break the chains and cycle placed on them. Their goal is to release the power of Jormungandr, the great fire dragon that twists under them, under all known worlds and bring forth final Armageddon. Read More .. |
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Valdrdómr (The Wolfs Judgment), Miðrvegr
The Valdrdómr is a marauding/pirating group. More in line with cunning and clever actions than simple brute force. Having spent the better part of the last few years raiding surrounding territories and demanding the loyalty of lesser houses, they have risen in both notoriety and fame. Read More .. |
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The Order of the Silver Key, Andus
Knowledge-seekers of all kinds may be drawn to this group: magic-users, healers, builders, inventors, writers, master crafters... The Order encourages all to try and unravel the nature of the world they have been brought to, by providing resources and a place to gather knowledge. The group also welcomes warriors and knights who wish to protect the Order or help gather resources. The occasional rogue can also find a home here, as their skills are uniquely suited to clandestine operations. The motto of the Order is: "All knowledge is worth having, at any cost." Read More .. |
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House Bazhir, Kraestret
House Bazhir was founded by Marishka Bazhir, six years ago when she arrived in Sanctuary. This house is founded as a House by those who have more to offer then just physical prowess. This is a House that understands and uses knowledge as power not simply physical power. It is a House that not only welcomes warriors, but has a vested interest in historians, storytellers, bards, spies and crafters. Those in the House that are active warriors have the ability per contract, to offer aid and services to another House.. Read More .. |
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