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Difference between revisions of "Category:NobleHouses"

From Sanctuary Shard

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  Please Note that the Noble House pages are maintained by the players, and the staff only scans them. If you have questions or need a clarification please contact staff or Lara directly.  
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  Please note that the Noble House pages are maintained by the players, and the staff only scans them. If you have questions or need a clarification, please contact staff or Lara directly.  
 
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Revision as of 18:33, 16 August 2019

Sanctuary's primary story line is designed around land-based conflict between Noble Houses. We use a custom web-based game tool called RPCSS to manage the armed conflict, allowing the primary story arcs to be completely player-driven. There are five kingdoms, five Ruling Houses and numerous other Great Houses and Banner Houses. House Applications are currently being accepted for Great Houses. Read More ...

Podcast.jpg
Please note that the Noble House pages are maintained by the players, and the staff only scans them. If you have questions or need a clarification, please contact staff or Lara directly. 

News and Rumors are posted on a weekly basis by Alliance and Estate Leaders on the wiki. Other rumors generated from actions done in RPCSS is added to the in-game town crier and sent via the in-game postal system. Upcoming events can be found on the Message of the Day (.motd) in game. Further there is a #looking-for-role-play channel in our Discord Server. We encourage you to use the information provide in your role-play as this information is readily accessible to any one. Read More ..

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Current Noble Houses

Saeculariabannerfile.jpg Imperium Saecularia, Noble House of Midrvegr

The Imperium Saecularia is a rather mysterious force within the realm of Sanctuary. Appearing seemingly overnight, their members practice and promote the propagation of secularism wherever they are found. Their followers believe that through the disavowment of both religion and the divine, inhabitants of Sanctuary may find enlightenment and self-empowerment. While all outside appearances indicate the Imperium is genuine in their endeavors, rumors speak of darker and more sinister intentions. Read More ..

Wildwardenbannerfile.png Wardens of the Wilds, Noble House of Emlyn

Light and shadow. Life and death. The natural world, and the world of Man...all things must come to balance, and the Wardens seek to maintain that balance. We serve not only as guardians of the Wild places, but as hunters of the servants of the Enemy, for they are found in many places, not in Underhill only... We protect the lands we wander, though our sometimes fearsome appearance makes us seem dangerous, our honor stands firm. Read More ..

Childreniobannerfile.png The Children of Io, Current Ruling House of Åndalstad

Many dragons feel reduced, reborn into this world, often smaller, lacking proper flight and without the powerful magic abilities they have come to rely on. Hailing from worlds in which they may have been hunted for a hero’s glory; this feeling of decline may have existed for a very long time on their own worlds. They we’re once powerful and have the right to have that status back! Read More ..

Qubilatbannerfile.jpg Qubilat al-Asad (The Tribe of the Lion), Current Ruling House of Andus

Qubilat al-Asad is one of the leading tribes of the kingdom of Andus whose primary mission is to rule over it's people, and enforce the laws of the Kingdom and Acrab. The tribe is a merchant tribe that boasts strong military holdings, and mining operations to supplement their tradecrafts. They are renown for their jewelers, blacksmiths, and weaponsmiths. Those interested can also join the famed horse breeding stables. If you're seeking to fill the roles above, or just be a regular citizen, slave, or harem member, we invite you to join us. The Jewel of Al Shadiyah awaits you Sadiq. Read More ..

Blacklionbannerfile.jpg The Sacred August Order of the Black Lion, Current Ruling House of Emlyn

The Sacred August Order of the Black Lion is an ancient brotherhood of crusading knights in the Kingdom of Emlyn who have fought an eternal battle for the elimination of all the evils in the world. We are seeking players who enjoy a rich bouquet of strategic conflict and dramatic roleplay who wish to play characters that are valorous, honorable, and steadfast. We are usually active in the evenings and weekends and we offer a group of close-knit, friendly, helpful players who host regular activities and events as well as being willing to help train and guide new players. Read More ..

Wildhuntbannerfile.jpg The Wild Hunt, Current Ruling House of Raeyithia

The Woods are lovely, dark and deep... The Wild Hunt is based in the Kingdom of Raeyithia. There, it calls to the Muiri of the land; offering succor and kinship to those who would join their cousins. To the outside world, the Hunt focuses on craftsmanship, farming, and trade; but their goals run much deeper, and the voices of many are easier to hear than those of the few. All Muiri who are willing to give their oath to the Hunt will be welcomed with open arms, as will other races who have proven their usefulness and loyalty. Read More ..

Wolfjudgementbannerfile.jpg Valdrdómr (The Wolfs Judgment), Miðrvegr Great House

The Valdrdómr is a marauding/pirating group. More in line with cunning and clever actions than simple brute force. Having spent the better part of the last few years raiding surrounding territories and demanding the loyalty of lesser houses, they have risen in both notoriety and fame. Read More ..

Orderkeybannerfile.jpg The Order of the Silver Key, Andus Great House

Knowledge-seekers of all kinds may be drawn to this group: magic-users, healers, builders, inventors, writers, master crafters... The Order encourages all to try and unravel the nature of the world they have been brought to, by providing resources and a place to gather knowledge. The group also welcomes warriors and knights who wish to protect the Order or help gather resources. The occasional rogue can also find a home here, as their skills are uniquely suited to clandestine operations. The motto of the Order is: "All knowledge is worth having, at any cost." Read More ..

Bazhirbannerfile.jpg House Bazhir, Kraestret Great House

House Bazhir was founded by Marishka Bazhir, six years ago when she arrived in Sanctuary. This house is founded as a House by those who have more to offer then just physical prowess. This is a House that understands and uses knowledge as power not simply physical power. It is a House that not only welcomes warriors, but has a vested interest in historians, storytellers, bards, spies and crafters. Those in the House that are active warriors have the ability per contract, to offer aid and services to another House.. Read More ..

Ravenskissbannerfile.jpg Raven's Kiss, Current Ruling House of Kraestret

Raven's Kiss has evolved into a genuine pursuit of political power amongst the shifting Houses. Outwardly, their goal is simply to be left alone and safe. Behind the scenes, of course, is a different story; moving in shadows, as is their nature, slowly accumulating power in order to assure the safety of the peoples they lead. Read More ..

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