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XMLSpawner (Staff)

From Sanctuary Shard

Revision as of 14:23, 13 August 2020 by MamaWillow (talk | contribs) (Created page with "category:Staff ==Basics== ==Paragon== ===Convert multi line spawner to paragon=== ''This is for adding a variable rate of paragon to an existing spawner with 5 to 20 mob...")
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Basics

Paragon

Convert multi line spawner to paragon

This is for adding a variable rate of paragon to an existing spawner with 5 to 20 mobs on it.

  • Type .addatt xmlparagon (target spawner)
  • Type .getatt (target spawner)
  • Look at the properties of the xmlspawner by hitting the scroll to the left.
  • Set the convertfacter to something near .25, then test.
  • Close everything
  • Open the spawner and being to hit respawn over and over until the amount of paragons feels good.
  • If the number is too high, such as doubles, go back to the .getatt and lower the convertfactor.
  • If its not spawning paragons often enough, go back to the .getatt and raise the convertfactor.

Create a dedicated paragon

This is for creating a spawn where the mob is always paragon. But you MUST change the respawn rate or they can camp the paragon.

  • Create a spawner and rename, use the word "paragon" at the end of the name
  • Type .addatt xmlparagon (target spawner)
  • Type .getatt (target spawner)
  • Open the xmlspawner
  • Add one mob
  • Add the following to the end after his name /isparagon/true
  • If you wish to override his hue, then add /hue/0
  • Edit the props and set the respawn rate to be a few hours on both min and max, so like 1 to 5 hours.

Delete Paragon Attachment

  • Type .getatt
  • On the right there is a box to check, check that and hit delete at the bottom

Treasure Chests

This is the specific code to write when manually adding them to XMLspawners"

  • TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
  • TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
  • TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
  • TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90

Puzzle Chests

This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"

  • MetalGoldenPuzzleChest/hue/2677
  • StrongBoxPuzzle/hue/2677

Colored Horses

You need to set both the body value and the item id so that they stay the right body when mounted.

/bodyvalue/200/itemid/16031
/bodyvalue/204/itemid/16034
/bodyvalue/226/itemid/16032
/bodyvalue/228/itemid/16033

Making Multis

We can make multis that can be added to the xmlspawner from either ingame items created by our .createat or directly from items burned to statics.

  • .writemulti filename zmin zmax -noitems -nostatics -nomultis -noaddons -invisble

To add the new file to a spawner, put this in the book:

  • MULTIADDON,filename

Filenames

You may wish to force the location with /location/(x,y,z)

  • bonfirelarge - suitable for giants
  • littlecamp - suitable for ratmen and orcs
  • summoningcircle - blood pentagram and some rocks with candles
  • whitestoneruin
  • orcfort
  • cairn
  • bridge4x6b

Ovadya's Discoveries

Making a mob spawn on a horse

Use the following procedure to spawn a mob on a horse:

First field should be the mob you want -on- the horse, for example: Brigand

Second field should be the horse as formatted: horse/rider/GETONSPAWN,1,serial

Now the part that's less obvious: Open the spawner up further using the arrow on the bottom right. You'll see a column titled sub for "subgroup" and assign both the 1st and 2nd field as "1" for subgroup one.

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