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Difference between revisions of "Talk:Precision"

From Sanctuary Shard

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|A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. Precision also offers the only method in the game to entirely avoid direct spell damage: The Evasion ability.
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|A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. The Evasion ability (see below) will further enhance your ability to parry with weapons as well as avoid direct spell damage.
 
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Revision as of 19:40, 8 September 2019

Precision embodies the very essence of honorable combat.

The warrior specializing in precision can perform a variety of special abilities that mostly are defensive in nature - but can be used to quickly and honorably defeat the toughest of opponents.

Training

Training precision on Sanctuary works like all of the other skills, and can be trained by casting any of the spell abilities.

Precision-based enhancements

The Champion receive several passive benefits based on their Precision proficiency.

Passive Ability Description
Parrying A character with Precision as well as the Parrying skill will be able to block with a weapon, though their defense chance with an actual Shield is lowered as they progress as a Champion. Chance to block can be calculated using the formulas on the Parrying page. The Evasion ability (see below) will further enhance your ability to parry with weapons as well as avoid direct spell damage.
Perfection A Champion with 50 Precision or above may activate the Perfection system by honoring a target creature. This grants a damage bonus dependant on consecutive hits.
Whirlwind Damage Increase Precision gives a damage bonus to the Whirlwind special move. This bonus is capped at 100. The bonus is determined by the following formula:

<math>Damage\;Bonus=(Precision/60*Number\;of\;opponents)^2</math>

For example, if you are using a weapon with Whirlwind on it, and you are surrounded by 4 enemies, and have a Precision skill of 90, the additional damage you do to each of those enemies will be 36 points of additional damage.

At 120 Precision, a whirlwind receives the max bonus when surrounded by only 5 enemies. At 100 Precision, a player must be surrounded by 6 enemies. Players must have at least 66.6 Precision to maximize this bonus (It would, however, require the player be surrounded by 9 enemies).

Reduced Special Move Mana Cost Special move mana cost can be reduced by achieving a combined total of 200+ points in several combat/magic skills, including Precision. A full list of applicable skills is available on the special moves page. When the combined total of these skills is 200-299, mana cost is reduced by 5 mana points, and when the combined total reaches/exceeds 300, the mana cost is reduced by 10 mana points.
War Mount (Lesser Hiryu) At 90 skill, it becomes possible to use Precision in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus, Nightmare, Unicorn, War Steed.
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