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Talk:Player vs Player (Overview)

From Sanctuary Shard

Death Curse

An extended "wound" system is in the process of being implemented for use on the main land. The system is not yet designed but its intention will be to cause a player to "recover more slowly" after a death. How and when it can fairly be used will be a factor of both the regular shard PvP Rules and the Rules of Engagement.

  • The current PvP Rules state: Players may use the death curse functionality after two PvP encounters between two players within two months.
  • No rules have been decided on for the Rules of Engagement.


Marked for Death & Nearly Dead

Based on how the RPCSS system has worked in its alpha, it is crucial for players to have the ability to remove other players from the storyline and stop or decrease their ability to impact RPCSS. We expect that those who are targeted in this manner have a direct impact on how the storyline is played out in RPCSS.

If you are the leader, a valued advisor, a skilled spy or valuable asset, you may be marked for death in the RPCSS system. We expect this feature to only be used for storylines where taking that character out of the situation is vital to your own guilds plans.

For Example: Do not try and kill a leader's younger sister just to traumatize the leader, instead kidnap her and keep the RP going. However, if she is scheduled to be married off for political gain, then killing her may be the only option for you to stop an allience.

This function requires Mith and Lara to sit down and hash out how it works. Our initial thoughts are as follows:

The spy master might have the ability to mark a player for death. In essence, he is spending money to facilitate the chance to get at the target and make sure they are nearly killed for as long as three turns in RPCSS, about 3 weeks. Players would have to get the spy master to pay for and submit the action in RPCSS.
Conversely, we expect that the spy master from the other team will have options to figure out that someone has been marked for death and potentially counter the action. Ultimately however, if a character is killed in PvP by the warrior guild then an extended death timer will activate. When this happens, the player will not be able to be rezzed, won't be able to use RPCSS and can only interact with others via spirit speak.

As this function can only be activated by a guild leader or their spy master, I feel we can comfortable expect that it will be used responsibly and will be managed by both staff and aspects of an RoE. If it fails, then the admin team will step in.

Obviously our intention is to take you out of the RPCSS game, not further screw the player over in other situations that might arise from a prolonged death, such as their vendor, pets or house.

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