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Difference between revisions of "Talk:Musicianship"

From Sanctuary Shard

 
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''The four barding skills are being rolled into two skills and paired up with a revised hiding/stealth, deception, and mystisicm. The Musicianship and Intonation changes have been completed. <includeonly>[[:Talk:Musicianship |Read more ..]]</includeonly><noinclude>
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[[category:UserManual]]
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=Design Change II=
 
=Design Change II=
After much discussion with Mith about makes one skill equal to another skill we came to the conclusion that the barding skills of music, peace, prov, and discord are not "fair" and equal to other skill sets such as taming, combat or even the new plans for magic.  My resistance to changing barding was based on how Mith and I balance "UO classes", and a significant change to that was fraught with many repercussions.
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After much discussion with Mith about what makes one skill equal to another skill we came to the conclusion that the barding skills of music, peace, prov, and discord are not "fair" and equal to other skill sets such as taming, combat or even the new plans for magic.  My resistance to changing barding was based on how Mith and I balance "UO classes", and a significant change to that was fraught with many repercussions.
  
 
To explain, if you consider the UO skills, you will notice that there is what we call a "4 by 4", four sets of four skills that represent the core skills of "UO Classes".  The mage with magery, eval, meditation, wrestling. The melee with weapon, tactics, healing and anat.  The tamer with vet, lore, anat and taming.  And finally the bard with peace, prov, discord and music.
 
To explain, if you consider the UO skills, you will notice that there is what we call a "4 by 4", four sets of four skills that represent the core skills of "UO Classes".  The mage with magery, eval, meditation, wrestling. The melee with weapon, tactics, healing and anat.  The tamer with vet, lore, anat and taming.  And finally the bard with peace, prov, discord and music.
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When we considered this, we realized that we did indeed have two other sets of two skills that could be paired with the two bard skills for a slightly broader "Rouge Bard" class.  With that in mind let me break it down for you.
 
When we considered this, we realized that we did indeed have two other sets of two skills that could be paired with the two bard skills for a slightly broader "Rouge Bard" class.  With that in mind let me break it down for you.
  
; Musicianship and Barding
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; Musicianship and [[Intonation]] - <font color="Green">Implemented</font>
One will be the skill check skill and the other will be the effectiveness skill, like eval is to magery. Unlike the design below, there will be no "cost" to using the skills, but they WILL require the off-hand weapon slot free.  This will allow players to fight with a one-handed weapon, but they will lose parry and shield making the choice of devotion and precision more complicated.  Certainly, our arm and disarm will work, but they may end up gaining a reasonable delay between uses or a staminal cost so it can't be spammed continually.
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One will be the skill check skill and the other will be the effectiveness skill, like eval is to magery. Unlike previous designs, there will be no "cost" to using the skills, but they WILL require the off-hand weapon slot free.  This will allow players to fight with a one-handed weapon, but they will lose parry and shield making the choice of devotion and precision more complicated.  Certainly, our arm and disarm will work, but they may end up gaining a reasonable delay between uses or a staminal cost so it can't be spammed continually.
  
 
We will work to convert the equipable instrument art to the off-hand so they can appear on the paper doll.
 
We will work to convert the equipable instrument art to the off-hand so they can appear on the paper doll.
  
 
;Spell Song
 
;Spell Song
The Mysticism skill planned for the new magic system will be moved over to be firmly in the "Bard Magic" Camp.  It will have the range of its aura's expended out to a possible maximum of 6 tiles. The Mysticism skill already has a broader application of spells than the other four and feels very much like the Bard Masteries UO implemented in later releases.  It will retain its elemental association of water for fiction purposes, but it will also require an instrument.  This will obviously use mana.
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The Mysticism skill planned for the new magic system will be moved over to be firmly in the "Bard Magic" Camp.  It will have the range of its aura's expanded to a possible maximum of 6 tiles. The Mysticism skill already has a broader application of spells than the other four and feels very much like the Bard Masteries UO implemented in later releases.  It will retain its elemental association of water for fiction purposes, but it will also require an instrument.  This will obviously use mana.
  
 
* Instruments will be spell channeling so mages can cast with them equipped.
 
* Instruments will be spell channeling so mages can cast with them equipped.
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This path took us to the next potential fork: Hiding/Stealth with Deception. Its been the intention to combine hiding and stealth into one skill and converting Deception to a one-handed weapon (no shield) skill that makes use of hiding as its support skill.  As you can see, this dove tales really nicely into the Bard changes and deception will allow instruments in the off hand.
 
This path took us to the next potential fork: Hiding/Stealth with Deception. Its been the intention to combine hiding and stealth into one skill and converting Deception to a one-handed weapon (no shield) skill that makes use of hiding as its support skill.  As you can see, this dove tales really nicely into the Bard changes and deception will allow instruments in the off hand.
  
The current thoughts are that Deception will be implemented as a series of "leaps" that are made from a hidden state allowing the player to do such things as: leap and stun, leap and whirlwind AOE attack, leap and stun, leap and administer a DOT.  When combined with poisoning, we feel this combo could be really high DPS, but it will suffer from the armor restrictions native to hiding/stealth.  Deception will obviously use stamina.
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The current thoughts are that Deception will be implemented as a series of "leaps" that are made from a hidden state allowing the player to do such things as: leap and stun, leap and whirlwind AOE attack, leap and administer a DOT, leap and debuff, leap back and heal.  When combined with poisoning, we feel this combo could be really high DPS, but it will suffer from the armor restrictions native to hiding/stealth.  Deception will obviously use stamina.
  
 
;Conclusion
 
;Conclusion
I'm putting this out there for a small handful of people to review, and I have hidden the other design below as I don't love it.  This design gives us a really nice "Rogue Bard" that can have 3 different primary implementations; Songs+Blade, Spells+Blade, Spells+Song, with the third rolled out in secondary slots.
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This design gives us a really nice "Rogue Bard" that can have 3 different primary implementations; Songs+Blade, Spells+Blade, Spells+Song, with the third rolled out in secondary slots.
  
 
The mysticism skill will have some healing, some damage, some Buffs, and some Debuffs, but is limited to caster centric AOE OT spells and it will not rival in power the other magic skills. Its primary advantage is the ability to play the spell songs over a long period of time reducing click factor and allowing the player to focus on either barding, combat or with this new design -- both.   
 
The mysticism skill will have some healing, some damage, some Buffs, and some Debuffs, but is limited to caster centric AOE OT spells and it will not rival in power the other magic skills. Its primary advantage is the ability to play the spell songs over a long period of time reducing click factor and allowing the player to focus on either barding, combat or with this new design -- both.   
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==Barding Skill==
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I'd like to convert peacemaking, provocation, and discord to using the new targeting system.  Here are some thoughts:
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* The fact that none of the skills can figure out which musical instrument to use is annoying.  If we don't get actual equipable instruments in place please have it know to use the first instrument found in the main pack.
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;Discord (Discordant Shout and Song of Discord)
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:Give it two abilities, direct and AOE.  The direct one works on the nexttarget like spells but only applies to that target.  The AOE works on the next target but has an area of effect.
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;Peacemaking (Shout of Peace and Song of Withdrawl)
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:Same as above. Give it two abilities, direct and AOE.  The direct one works on the nexttarget like spells but only applies to that target.  The AOE works on the next target but has an area of effect.
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;Provocation (Battle Cry and War Chant)
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:Give it two abilities, direct and AOE. The direct targets the mobs currently under nexttarget and then provides a cursor to target the second mob.  The AOE targets the current nexttarget but then attempts to provoke as many mobs onto other mobs in area as possible.
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;Charm Creature
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:I think its Dryad Allure, lets you charm a creature to be under your command.
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=Design Change I=
 
=Design Change I=
 
Convert barding to use Musicianship for the "chance to hit" skill rather than P/P/D individually. Check against a mobs MR. Instead, use the skill level of P/P/D to determine/scale:
 
Convert barding to use Musicianship for the "chance to hit" skill rather than P/P/D individually. Check against a mobs MR. Instead, use the skill level of P/P/D to determine/scale:

Latest revision as of 22:17, 8 August 2020

The four barding skills are being rolled into two skills and paired up with a revised hiding/stealth, deception, and mystisicm. The Musicianship and Intonation changes have been completed.

Design Change II

After much discussion with Mith about what makes one skill equal to another skill we came to the conclusion that the barding skills of music, peace, prov, and discord are not "fair" and equal to other skill sets such as taming, combat or even the new plans for magic. My resistance to changing barding was based on how Mith and I balance "UO classes", and a significant change to that was fraught with many repercussions.

To explain, if you consider the UO skills, you will notice that there is what we call a "4 by 4", four sets of four skills that represent the core skills of "UO Classes". The mage with magery, eval, meditation, wrestling. The melee with weapon, tactics, healing and anat. The tamer with vet, lore, anat and taming. And finally the bard with peace, prov, discord and music.

But, ignoring that, we began with the proposal that Barding would be well served by two skills, not four. Musicianship and "Barding", where Barding contains peace, prov and discord as abilities with the same skill usage delay it has now across 3 skills.

When we considered this, we realized that we did indeed have two other sets of two skills that could be paired with the two bard skills for a slightly broader "Rouge Bard" class. With that in mind let me break it down for you.

Musicianship and Intonation - Implemented

One will be the skill check skill and the other will be the effectiveness skill, like eval is to magery. Unlike previous designs, there will be no "cost" to using the skills, but they WILL require the off-hand weapon slot free. This will allow players to fight with a one-handed weapon, but they will lose parry and shield making the choice of devotion and precision more complicated. Certainly, our arm and disarm will work, but they may end up gaining a reasonable delay between uses or a staminal cost so it can't be spammed continually.

We will work to convert the equipable instrument art to the off-hand so they can appear on the paper doll.

Spell Song

The Mysticism skill planned for the new magic system will be moved over to be firmly in the "Bard Magic" Camp. It will have the range of its aura's expanded to a possible maximum of 6 tiles. The Mysticism skill already has a broader application of spells than the other four and feels very much like the Bard Masteries UO implemented in later releases. It will retain its elemental association of water for fiction purposes, but it will also require an instrument. This will obviously use mana.

  • Instruments will be spell channeling so mages can cast with them equipped.

Like the other new magic skills Mysticisim's support skills will be eval for damage and spirit speak for beneficial, with a bonus for high mana, but there will be a "bonus" for having high music.

Rouge Skill Set

This path took us to the next potential fork: Hiding/Stealth with Deception. Its been the intention to combine hiding and stealth into one skill and converting Deception to a one-handed weapon (no shield) skill that makes use of hiding as its support skill. As you can see, this dove tales really nicely into the Bard changes and deception will allow instruments in the off hand.

The current thoughts are that Deception will be implemented as a series of "leaps" that are made from a hidden state allowing the player to do such things as: leap and stun, leap and whirlwind AOE attack, leap and administer a DOT, leap and debuff, leap back and heal. When combined with poisoning, we feel this combo could be really high DPS, but it will suffer from the armor restrictions native to hiding/stealth. Deception will obviously use stamina.

Conclusion

This design gives us a really nice "Rogue Bard" that can have 3 different primary implementations; Songs+Blade, Spells+Blade, Spells+Song, with the third rolled out in secondary slots.

The mysticism skill will have some healing, some damage, some Buffs, and some Debuffs, but is limited to caster centric AOE OT spells and it will not rival in power the other magic skills. Its primary advantage is the ability to play the spell songs over a long period of time reducing click factor and allowing the player to focus on either barding, combat or with this new design -- both.

The player will probably require either spirit speak or healing as a primary method of healing.


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