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Difference between revisions of "Tailoring"

From Sanctuary Shard

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''This skill works like Carpentry on Grimmwold.  <includeonly>[[Carpentry |Read More..]]</includeonly><noinclude>
 
''This skill works like Carpentry on Grimmwold.  <includeonly>[[Carpentry |Read More..]]</includeonly><noinclude>
 
[[category:UserManual]]
 
[[category:UserManual]]
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=Overview=
 
=Overview=
Tailoring
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* Should function the same as the skill on OSI with the following exceptions. Please update this page if you find a discrepancy.
Should function the same as the skill on OSI with the following exceptions. Please update this page if you find a discrepancy.
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*You must tailor near a tailoring dummy or inside a shop that is owned or co-owned by you or that you are a friend of.
 
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*Items take longer to craft as per the Crafting Design document.
Stratics Page
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*SE Items have been removed
 +
*ML Items are not yet implemented
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*Magical items that are craftable at the current immersion level are: footwear that increases movement speed (91.4 tailoring), arcane clothing, Robe of Shadows and flying carpets (91.4 tailoring). Other magical tailoring items are reserved for later immersions, town upgrades and/or book skills.
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Items requiring special resources are reserved for later immersion, town upgrades, book skills and/or special quests.
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*You can obtain bandages by using scissors on cut-up cloth.
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*By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
 +
;Update 12/28/07: Pillows and Curtains added.
  
You must tailor near a tailoring dummy or inside a shop that is owned or co-owned by you or that you are a friend of.
+
;Spinning and Weaving
Items take longer to craft as per the Crafting Design document.
+
:The amount of time and resources used for spinning and weaving have been changed.
SE Items have been removed
 
ML Items are not yet implemented
 
Magical items that are craftable at the current immersion level are: footwear that increases movement speed (91.4 tailoring), arcane clothing, Robe of Shadows and flying carpets (91.4 tailoring). Other magical tailoring items are reserved for later immersions, town upgrades and/or book skills.
 
Items requiring special resources are reserved for later immersion, town upgrades, book skills and/or special quests.
 
You can obtain bandages by using scissors on cut-up cloth.
 
By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
 
Update 12/28/07: Pillows and Curtains added.
 
[edit]
 
Spinning and Weaving
 
The amount of time and resources used for spinning and weaving have been changed.
 
 
Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin.
 
Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin.
 
Spinning wheels and looms helps to increase the tailoring skill.
 
Spinning wheels and looms helps to increase the tailoring skill.
  
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;Leather working
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:You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. There is a link to the page that lists the special properties of all upgrade materials for both tailoring and blacksmithing.
  
[edit]
+
=Dyeing Clothing=
Leather working
 
You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. There is a link to the page that lists the special properties of all upgrade materials for both tailoring and blacksmithing.
 
 
 
Stratics Page
 
 
 
[edit]
 
Dyeing Clothing
 
 
There are a variety of different dyes in Grimmwold available for purchase on NPCs or made by Apothecarists. They require different skill levels to use.
 
There are a variety of different dyes in Grimmwold available for purchase on NPCs or made by Apothecarists. They require different skill levels to use.
  
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The rest of the colors on the picture are not yet released.
 
The rest of the colors on the picture are not yet released.
  
[edit]
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=Bulk Order Deeds=
Bulk Order Deeds
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''Should be disabled for now
Implemented 11/11/06
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 +
<!--Implemented 11/11/06
 
The NPC tailors of all towns offer bulk order deeds to everyone with tailoring skill. The rewards for finishing bulk orders may be different from other shards. Also, please note that STAT and SKILL power scrolls have been set to a max of +10, not the +20 as listed on Stratics. Please also note, that OSI has changed how the BOD's work AFTER the release of Run UO ver 1 and we are using the older system. It is our hope that someone will take the time to write up how this system works for our players. You may find a basic write up here.
 
The NPC tailors of all towns offer bulk order deeds to everyone with tailoring skill. The rewards for finishing bulk orders may be different from other shards. Also, please note that STAT and SKILL power scrolls have been set to a max of +10, not the +20 as listed on Stratics. Please also note, that OSI has changed how the BOD's work AFTER the release of Run UO ver 1 and we are using the older system. It is our hope that someone will take the time to write up how this system works for our players. You may find a basic write up here.
  
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650 +110 Powerscroll
 
650 +110 Powerscroll
 
700 Barbed Runic Kit with 15 uses
 
700 Barbed Runic Kit with 15 uses
 
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-->
  
 
=Magical Tailoring=
 
=Magical Tailoring=
Once you have 80 Tailoring you can purchase the book "The Art of Magical Tailoring" <s>at the book seller next to the Shoe</s>. The book costs 10k.
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Once you have 80 Tailoring you can purchase the book "The Art of Magical Tailoring" from one of the [[Master NPCs]]. The book costs 10k.
  
 
Once you have learned magical tailoring you may use an arcane gem on an exceptionally crafted robe, thigh boots or cloak to make Arcane clothing. (Unlike OSI, the arcane items on Grimmwold do not have the arcane art for the clothing item.)
 
Once you have learned magical tailoring you may use an arcane gem on an exceptionally crafted robe, thigh boots or cloak to make Arcane clothing. (Unlike OSI, the arcane items on Grimmwold do not have the arcane art for the clothing item.)

Revision as of 20:22, 26 July 2019

This skill works like Carpentry on Grimmwold.

Overview

  • Should function the same as the skill on OSI with the following exceptions. Please update this page if you find a discrepancy.
  • You must tailor near a tailoring dummy or inside a shop that is owned or co-owned by you or that you are a friend of.
  • Items take longer to craft as per the Crafting Design document.
  • SE Items have been removed
  • ML Items are not yet implemented
  • Magical items that are craftable at the current immersion level are: footwear that increases movement speed (91.4 tailoring), arcane clothing, Robe of Shadows and flying carpets (91.4 tailoring). Other magical tailoring items are reserved for later immersions, town upgrades and/or book skills.

Items requiring special resources are reserved for later immersion, town upgrades, book skills and/or special quests.

  • You can obtain bandages by using scissors on cut-up cloth.
  • By using scissors on pieces of clothing, you can obtain a piece of cut-up cloth the same color as the piece of clothing was.
Update 12/28/07
Pillows and Curtains added.
Spinning and Weaving
The amount of time and resources used for spinning and weaving have been changed.

Double click the spinning wheel FIRST (not the flax/cotton/wool) to spin. Spinning wheels and looms helps to increase the tailoring skill.

Leather working
You can make any of the leather armor, or items with any of the leathers available. It will indicate on the recipe whether the item will retain the leather color or not. There is a link to the page that lists the special properties of all upgrade materials for both tailoring and blacksmithing.

Dyeing Clothing

There are a variety of different dyes in Grimmwold available for purchase on NPCs or made by Apothecarists. They require different skill levels to use.

Normal dyes: Has 30 uses. To Use: 0 Tailoring (variety of standard colors) Tailoring dyes: Has 30 uses. To Use: 30 Tailoring (variety of better standard colors) Special Hue Dyes

Vegetable dyes: Has 5 uses. To Use: 40 Tailoring. (2950 – 2959) Floral dyes: Has 5 uses. To Use: 40 Tailoring. (2930 – 2939) Mineral Dyes: Has 5 uses. To Use: 40 Tailoring. (2940 – 2949) Sea Dyes: Has 4 uses. To Use: 50 Tailoring: (2960 – 2969) Magical Flowers: Has 4 uses. To Use: 50 Tailoring. (2905 – 2915) Image:GrimmClothDye.jpg

The rest of the colors on the picture are not yet released.

Bulk Order Deeds

Should be disabled for now


Magical Tailoring

Once you have 80 Tailoring you can purchase the book "The Art of Magical Tailoring" from one of the Master NPCs. The book costs 10k.

Once you have learned magical tailoring you may use an arcane gem on an exceptionally crafted robe, thigh boots or cloak to make Arcane clothing. (Unlike OSI, the arcane items on Grimmwold do not have the arcane art for the clothing item.)

Arcane items allow you to cast without reagents, but takes a charge off the item.

Also allows the crafting of fast speed shoes/boots, which allows the wearer to move as fast as if they were mounted. Available in shoes, thigh boots, sandals and boots. Fast feet shoes are craftable via the normal crafting menu if you have the Magical Tailoring book skill and requires an arcane gem.

Flying carpets can also be crafted with this book skill, and require an arcane gem.

Robe of Shadows will not be available.

Wide Loom Weaving

Once you have 80 Tailoring you can get the book "The Wide Loom and You". This allows you to craft rugs and tapestries. This requires a Wide Loom (placed by GMs), and a wide loom shuttle, created by tinkers.

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