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Difference between revisions of "Spawning (Staff)"

From Sanctuary Shard

(Do Not Spawn)
 
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[[category:Staff]]
 
[[category:Staff]]
This is a general list of good ideas and bad ideas for the spawner staff.
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This is a general list of good ideas and bad ideas for the spawner staff. For instructions on how to use the xmlspaners see: [[XMLSpawner (Staff)]]
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=Importat Remembers=
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* If you spawn a healer, ankh, town crier, banker or animal trainer, then Lara needs to know so it can get added to the map markers.
  
 
=Remember Spawns=
 
=Remember Spawns=
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Reapers
 
Reapers
  
=Swamp=
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==Swamp==
 
''Mobs that make sense in swamp/marsh that have no buildings or other living spaces.
 
''Mobs that make sense in swamp/marsh that have no buildings or other living spaces.
  
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=Do Not Spawn=
 
=Do Not Spawn=
==Normal Animals=
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==Normal Animals==
 
''Instead please use the Herding/Butchering animal
 
''Instead please use the Herding/Butchering animal
  
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* Ensorcled Wisp
 
* Ensorcled Wisp
 
* Corrupted Wisp
 
* Corrupted Wisp
 
=How To=
 
==Treasure Chests==
 
''This is the specific code to write when manually adding them to XMLspawners"
 
 
* TreasureLevel1/hue/2700/LockLevel/40/MaxLockLevel/40/RequiredSkill/40
 
* TreasureLevel2/hue/2700/LockLevel/60/MaxLockLevel/60/RequiredSkill/60
 
* TreasureLevel3/hue/2700/LockLevel/80/MaxLockLevel/80/RequiredSkill/80
 
* TreasureLevel4/hue/2700/LockLevel/90/MaxLockLevel/90/RequiredSkill/90
 
 
==Puzzle Chests==
 
''This is the specific code to write when manually adding them to XMLspawners, I also edit them further by changing the level. They automatically spawn at level 2, so add Level/Level#, to change the level (range 1-6)"
 
 
* MetalGoldenPuzzleChest/hue/2677
 
* StrongBoxPuzzle/hue/2677
 

Latest revision as of 14:23, 13 August 2020

This is a general list of good ideas and bad ideas for the spawner staff. For instructions on how to use the xmlspaners see: XMLSpawner (Staff)

Importat Remembers

  • If you spawn a healer, ankh, town crier, banker or animal trainer, then Lara needs to know so it can get added to the map markers.

Remember Spawns

There are a lot of different mobs and it can be easy to forget even the basic ones. So this is a "don't forget about the ..." list.

Forest Mobs

Mobs that make sense in forests that have no buildings or other living spaces.

Reapers

Swamp

Mobs that make sense in swamp/marsh that have no buildings or other living spaces.

Corpsers, bogling, bogthing

Do Not Spawn

Normal Animals

Instead please use the Herding/Butchering animal

  • Hind, GreatHart -> AdultDeer
  • Rabbit, JackRabbit -> BigRabbit
  • Cow, Bull -> FattedCow
  • Goat, MountainGoat -> FattedGoat
  • Boar, Pig -> FattedPig
  • Chicken -> PlumpChicken
  • Sheep -> PlumpSheep

Gauntlet Mobs

These need to be fixed as part of the "Legendary Hunting Release", do not use until then.

  • Impaler
  • Demon Knight
  • Dark Knight Creeper
  • Flesh Renderer
  • Shadow Knight
  • Absymal Horror

Champions

These will also be fixed as part of the "Legendary Hunting Release"

  • Abyssal Infernal
  • Baracoon
  • Ilhenir
  • Lord Oaks
  • Mephitis
  • Meraktus
  • Neira
  • Primeval Lich
  • Rikktor
  • Semidar
  • Serado
  • Twaula

Peerless

These will also be fixed as part of the "Legendary Hunting Release"

  • Chief Paroxysmus
  • Crimson Dragon
  • Dread Horn
  • Lady Melisande
  • Monsterous Interred Grizzle
  • Shimmering Effusion
  • Travesty
  • Medusa
  • Niporailem
  • Slasher of Veils
  • Stygian Dragon

Summons

These mobs are spawned by these other high end mobs and should not be spawned on their own.

  • Servant of Semidar
  • Sylvani
  • Eye of Navrey
  • Navrey
  • Harrower Tentacles

Undefined

Needs investigation

  • Harrower

Despise Bosses

These will also be fixed as part of the "Legendary Hunting Release"

  • Adrian the Glorious Lord
  • Andros the Dread Lord
  • Ensorcled Wisp
  • Corrupted Wisp
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