Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Rules of Engagement"

From Sanctuary Shard

(General)
(General)
Line 25: Line 25:
 
;Limits
 
;Limits
 
:Players are encouraged to put any OOC limits into the OOC tab of their .look.  Limits should be things that you the player have real life issues or concerns role-playing out.  ''Examples are torture, multination and rape.  If topics such as being wounded, captured, attacked or adult language is a personal trigger for you, reconsider playing on the world map. ''
 
:Players are encouraged to put any OOC limits into the OOC tab of their .look.  Limits should be things that you the player have real life issues or concerns role-playing out.  ''Examples are torture, multination and rape.  If topics such as being wounded, captured, attacked or adult language is a personal trigger for you, reconsider playing on the world map. ''
 +
 +
:It's fine to use this tab to give other players other information about likes and dislikes, but they can not be used to avoid in character consequences for your own in character actions.
  
 
=Combat=
 
=Combat=

Revision as of 15:59, 28 August 2019

The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.

We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary please read more ..

Rules of Engagement

It is the expectation of this community that all role-players will:

  1. Practice sportsmanship
  2. Give others the benefit of the doubt

With that said we have the following guidelines established by house leaders and staff.

General

Turn on your logs
Please make sure to turn on your Journal logs right now. Please.
PvP Needs a Reason
We assume that those playing on our shard expect that another player has a good role-play reason for wanting to start a PvP fight. We assume those reasons have to do with the shard storyline and have depth to them.
While two guilds being at war is nearly enough justification for PvP, it does not include using the at war status for unmotivated murder without role-play. Two warriors, at war, can face off in the street and fight, but running into the bank and stabbing some random guild member you've never even RP'd with in the back just because your guilds are at war, is not.
Calling for Moderation
Players are welcomed and encouraged to request staff moderation at any time during a PvP or RP Conflict scene, even before it begins. Put a page in game, let the other house leaders know you are requesting a moderator and if necessary tag staff in the discord urgent channel.
Limits
Players are encouraged to put any OOC limits into the OOC tab of their .look. Limits should be things that you the player have real life issues or concerns role-playing out. Examples are torture, multination and rape. If topics such as being wounded, captured, attacked or adult language is a personal trigger for you, reconsider playing on the world map.
It's fine to use this tab to give other players other information about likes and dislikes, but they can not be used to avoid in character consequences for your own in character actions.

Combat

Shapechange
Players should not use smaller than human shape changes in PvP, it is considered unsportsmanlike.
Fast Boots
Fast boots will be disabled on the world map when in war mode.
Looting
Guilds at war can loot each other. Looting is restricted to weapons and stackable such as arrows, bandages, potions, reagents, and gold. (Mechanics may be implemented to facilitate this). House keys may not be looted. Houses may not be looted.
No Res-Killing
Once a character has been (game mech) killed they should not be attacked again unless they re-engage in RP. Characters in death robes should be allowed to gather items off their corpse and exit the scene.
AFK or Inactive Players
Do not attack AFK or inactive players. Players who have to go AFK on the world map should really make use of the .AFK option that creates a journal entry.
Honor the death
If you loose you should respect that you have lost and exit the scene quietly without IC or OOC commentary. If you re-engage then you are open to being attacked again.
Binding/Capture
Only alive characters can be bound or captured, once they have been killed they do not need to honor your attempt to capture. They must have no reasonable method of escape, such as trapped in a room, paralyzed, drained of stamina, or effectively "surrounded". (We may find the need to implement nets or knockouts, for now let's use RP.)
Three lines of text are required for a capture/bind. If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look. No pulling hairpins out of your butt. Players must name the items or locations they search or confiscate specifically.

RP Conflict Scenes

After Attack Scene
There is excellent role-play to be had in an "after attack scene" as long as the goal is role-play and not another PvP battle. Healers should be allowed to tend to the wounded, and leaders should be allowed to negotiate for the release of prisoners, safe passage, or other realistic role-play options in such situations. (Please note that IC or OOC smack talking will likely get you smacked again.)
(Proposed) Healer Rule
I propose that we have a "white robe safe passage" option for those who are playing priests and healers. These characters would refrain from all actions during a PvP battle. They would be required to stay out of war mode and have no weapons in their hands. These characters would then be allowed to resurrect/revive/heal after the battle so as to allow an "after attack scene" to continue.
This rule does require the community as a whole not to wear white robes on the world map unless they are RPing a healer. If we can agree to that, I think its a good RP addition. We might be able to put in white hooded GM robes for this option as well. The solution has to be something clearly identifiable on the avatar, not paper doll.
Throws down weapons
If a player actively indicates that they are "throwing down their weapons", has no weapons in their hands and is not in war mode, attackers should take this to mean that the player prefers to RP out a capture and not be killed. Accidents happen but an alternate resolution should be offered immediately.
Recall
It is considered unsportsmanlike to recall out of a scene. When this becomes a community habit, other players feel forced to kill and loot regs instead of engaging. As this is not what we want to happen, players should only recall out after they have left the screen/scene.
Getting Help
Fair and reasonable role-play effort must be utilized to bring help back to a scene. Use of OOC methods such as .msg or discord are unacceptable methods for getting help. Game mech tools such as recall and gate should not be used to exit or enter a scene. If you are going to run to get help, you must exit the scene and only then use magical means to leave the location. Others may not enter an on-screen scene via methods such as gate, recall or logging in. If you discover that you have accidentally entered a scene via one of these methods, you are to excuse yourself and take no further IC action.
If a scene appears as if its going to be prolonged, it is advisable to ask for a staffer to help moderate participation. Players may be asked to produce logs to prove them have receive valid IC requests to enter a scene.


Capture Rules

  • Rumors of where about
  • Contact

House Rules

House Ban
The use of banning from your home is considered an OOC action and should not be used to resolve in character conflict.
Detect Hidden in Houses
It is not our intention to provide any zero-check solution. Consequently, houses on RPCSS do not provide an instant success when using detect hidden. Players will need to take the skill.

RPCSS Rules

Communication restriction
If your player character is unable to get to the post master in game because they have been constrained via role-play or game mechanics you should assume that your player character can not submit their actions in RPCSS. If you feel that you have a reasonable work around, please contact a staffer for approval/permission. A staffer will investigate the situation, speak with other guild leaders, and let you know if you have IC access to sending orders to your NPC army, spies or factors. (Please note that player leaders can submit actions on behalf of individual role holders.)
Weekly Meeting
If you are unable to hold your weekly meeting, or you have not been able to get in game, you should not be submitting RPCSS actions which grows your position, armies or treasury. You are welcome to defend yourself and pay debt, but the other teams have a reasonable expectation that you will be available for role-play during your schedule time.
Personal tools