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Difference between revisions of "Rules of Engagement"

From Sanctuary Shard

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;Binding/Capture
 
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:Only alive characters can be bound or captured.  They must have no reasonable method of escape, such as trapped in a room, paralyzed or drained of stamina.   
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:Only alive characters can be bound or captured.  They must have no reasonable method of escape, such as trapped in a room, paralyzed, drained of stamina, or effectively "surrounded".   
 
:Three lines of text are required for a capture/bind.  If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look.  No pulling hairpins out of your butt.  Players must name the items or locations they search or confiscate specifically.
 
:Three lines of text are required for a capture/bind.  If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look.  No pulling hairpins out of your butt.  Players must name the items or locations they search or confiscate specifically.

Revision as of 20:13, 25 August 2019

The shard Rules of Engagement are created in combination with staff and players and are reviewed on a regular basis. The RoE applies to combat between warring guilds on the World Map. Failure to adhere to the rules may result in players being "banished" to Summer Isle for a period of time.

We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary please read more ..

Rules of Engagement

It is the expectation of this community that all role-players will:

  1. Practice sportsmanship
  2. Give others the benefit of the doubt

With that said we have the following guidelines established by house leaders and staff.

Turn on your logs
Please make sure to turn on your Journal logs right now. Please.
PvP Needs a Reason
We assume that those playing on our shard expect that another player has a good role-play reason for wanting to start a PvP fight. We assume those reasons have to do with the shard storyline and have depth to them. With that said, here are some of the expectations for PvP.
While two guilds being at war is nearly enough justification for PvP, it does not include using the at war status for unmotivated murder without role-play. Two warriors, at war, can face off in the street and fight, but running into the bank and stabbing some random guild member you've never even RP'd with in the back just because your guilds are at war, is not.
Shapechange
Players should not use smaller than human shape changes in PvP, it is considered unsportsmanlike.
Fast Boots
Fast boots will be disabled on the world map when in war mode.
Looting
Guilds at war can loot each other. Looting is restricted to weapons and stackable such as arrows, bandages, potions, reagents, and gold. (Mechanics may be implemented to facilitate this). House keys may not be looted. Houses may not be looted.
No Res-Killing
Once a character has been (game mech) killed they should not be attacked again unless they re-engage in RP. Characters in death robes should be allowed to gather items off their corpse and exit the scene.
AFK or Inactive Players
Do not attack AFK or inactive players. Players who have to go afk on the world map should really make use of the .afk option that creates a journal entry.
Honor the death
If you loose you should respect that you have lost and exit the scene quietly with out IC or OOC commentary. If you re-engage then you are open to being attacked again.
House Ban
The use of banning from your home is considered an OOC action and should not be used to resolve in character conflict.
Detect Hidden in Houses
It is not our intention to provide any zero-check solution. Consequently, houses on RPCSS do not provide an instant success when using detect hidden. Players will need to take the skill.
Throws down weapons
If a player actively indicates that they are "throwing down their weapons", has no weapons in their hands and is not in war mode, attackers should take this to mean that the player prefers to RP out a capture and not be killed. Accidents happen but an alternate resolution should be offered immediately.
Recall
It is considered unsportsmanlike to recall out of a scene. When this becomes a community habit, other players feel forced to kill and loot regs instead of engaging. As this is not what we want to happen, players should only recall out after they have left the screen/scene.
Binding/Capture
Only alive characters can be bound or captured. They must have no reasonable method of escape, such as trapped in a room, paralyzed, drained of stamina, or effectively "surrounded".
Three lines of text are required for a capture/bind. If you intend to use an item to get out of a role-play bind, the item must be an in game item in your pack, or listed on your .look. No pulling hairpins out of your butt. Players must name the items or locations they search or confiscate specifically.
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