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Difference between revisions of "Religion"

From Sanctuary Shard

(Created page with "''Due to the very nature of the worlds design religion is a fluid and ever changing landscape. The religious examples presented for each kingdom represents both tradition and...")
 
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''Due to the very nature of the worlds design religion is a fluid and ever changing landscape. The religious examples presented for each kingdom represents both tradition and the recent past.  It should be understood that players can and will have a significant effect on which gods move into preeminence.<includeonly> [[Religion|Read More ..]]</includeonly><noinclude>[[category:Kingdoms]]
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''Due to the very nature of the world's design, religion is a fluid and ever changing landscape. The religious examples presented for each kingdom represents both tradition and the recent past.  It should be understood that players can and will have a significant effect on which gods move into preeminence.<includeonly> [[Religion|Read More ..]]</includeonly><noinclude>[[category:Kingdoms]]
  
 
The very point of RPCSS is for player teams to compete for dominance in the name of their favorite god or goddess.  We provide each kingdom with some general flavor, but it will be the player team that controls the capital which determines which gods are the most powerful.  
 
The very point of RPCSS is for player teams to compete for dominance in the name of their favorite god or goddess.  We provide each kingdom with some general flavor, but it will be the player team that controls the capital which determines which gods are the most powerful.  
  
 
There exists in each capital an arcane stone, a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worlds.  Not all player teams are devout or loyal to a particular god, and scheming and jostling for influence may happen.  Players are welcome to bring in their own gods to their role-play but should recognize that it will be the gods who have their statues on the arcanum stones that are the true powers in Sanctuary.
 
There exists in each capital an arcane stone, a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worlds.  Not all player teams are devout or loyal to a particular god, and scheming and jostling for influence may happen.  Players are welcome to bring in their own gods to their role-play but should recognize that it will be the gods who have their statues on the arcanum stones that are the true powers in Sanctuary.

Revision as of 13:25, 18 June 2019

Due to the very nature of the world's design, religion is a fluid and ever changing landscape. The religious examples presented for each kingdom represents both tradition and the recent past. It should be understood that players can and will have a significant effect on which gods move into preeminence.

The very point of RPCSS is for player teams to compete for dominance in the name of their favorite god or goddess. We provide each kingdom with some general flavor, but it will be the player team that controls the capital which determines which gods are the most powerful.

There exists in each capital an arcane stone, a giant crystal which is believed to give any god who is placed upon it in effigy real power in this world and great influence in other worlds. Not all player teams are devout or loyal to a particular god, and scheming and jostling for influence may happen. Players are welcome to bring in their own gods to their role-play but should recognize that it will be the gods who have their statues on the arcanum stones that are the true powers in Sanctuary.

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