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Player vs Player (Mechs)

From Sanctuary Shard

Revision as of 01:08, 11 August 2019 by MamaWillow (talk | contribs) (PvP on World Map)

There are a variety of ways in which player vs player conflict is initiated and resolved on Sanctuary; including a dueling system, a guild PvP system and RPCSS.

This implementation is the easiest to implement and therefore allows us the option to dedicate resources to changes things as we get some more real game experience as to how RPCSS will effect players day to day role-play. We intend to do a review of our player vs player options in October.

Dueling

Activated via the command, "I wish to duel". This is the standard Serv UO dueling system for now.

When the dueling system is activated due to RP conflict, the duel can only be refused if the player is willing to back down or accept capture. Those who fail to meet this expectation can be referred to staff for review.

PvP on World Map

Noble House/Guilds who are at war with each other can PvP. At war players appear in orange/red to each other making it very clear as to potential outcome of RP conflict. For those players who do not like PvP, we feel this is a fair "warning" and compromise.

  • Guild leaders have control over who they flag as at war. This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.
  • This means that a guild leader can not refused the "at war" challenge once the other guild's armies are at their door step.
  • All other individual conflict between individual players can be resolved via the dueling system above.


Rules of Engagement

Expect standard rules of engagement to be implemented. We anticipate restricting looting to weapons and stackable, disallowing any Rez-killing or house key theft. These RoE's will be up for player input on a regular review basis.

RPCSS

The primary player vs player conflict on Sanctuary happens between Noble Houses and their NPC armies. Our custom designed system, RPCSS, is a web based solution that allows guilds to manage and direct armies against other guilds/noble houses.

Noble House (Guilds) will have the ability to place guards in the populated areas of the towns they control, and armies in the other areas (hexes) they control. Guards will be able to be summoned much in the same way that old school guards were.

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