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Difference between revisions of "Player vs Player (Mechs)"

From Sanctuary Shard

(Guild War)
 
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''There are a variety of ways in which player vs player conflict is initiated and resolved on Sanctuary; including a dueling system, a guild PvP system and RPCSS.  <includeonly>[[Player vs Player|Read More ..]]</includeonly><noinclude>[[Category:UserManual]]
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''There are two ways in which player vs player conflict is initiated and resolved on Sanctuary; PvP and [[:Category:RPCSS|RPCSS]]. All PvP on Sanctuary is restricted to Cuiviénen (the mainland).  <includeonly>[[Player vs Player|Read More ..]]</includeonly><noinclude>[[Category:UserManual]]
 
 
This implementation is the easiest to implement and therefore allows us the option to dedicate resources to changes things as we get some more real game experience as to how RPCSS will effect players day to day role-play.  We intend to do a review of our player vs player options in October.
 
 
 
 
{{:Player vs Player (Overview)}}
 
{{:Player vs Player (Overview)}}
  
=Dueling=
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=RPCSS=
''Activated via the command, "I wish to duel"This is the standard Serv UO dueling system for now and needs some tweaks to detangle it from the XML Spawner system, but you can load the screen and see that it allows multiple people in a team conflict and has a variety of rules we will eventually get documented. 
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''The primary player vs player conflict on Sanctuary happens between [[Estate|estates]] and their NPC armiesOur custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Estate|estates owners]] to manage and direct armies against other estates.
 
 
* Can be used on any of the maps, but is the only way to PvP on Summer Isle and Underhill.
 
* Is by its very nature mutually consensual and thus doesn't require any rules except one ...
 
* If someone doesn't want to duel you and chooses to walk away, you are required to let them and drop it.
 
 
 
This system needs some tweaks to allow it to be used more broadly. (8/14/19)
 
 
 
=Death Curse=
 
Players may call down a ''death curse'' on other player which has the possibility of causing a ''long term'' need to heal after their next PvP battle with that same person. When a death curse strikes it will limit the character from healing after a death for 24-72 hours. 
 
  
This system is still in design and we are considering implementing ways to effect this with Spellweaving, as well as having the command will give murder point(s). (8/14/19)
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Estate owners are allowed to request guards and have a guard zone set up, see [[Estate]] for more information.
  
 
=PvP on World Map=
 
=PvP on World Map=
[[Noble Houses|Noble House/Guilds]] who are at war with each other can PvP.  At war players appear in orange/red to each other making it very clear as to potential outcome of RP conflict. For those players who do not like PvP, we feel this is a fair "warning" and compromise.
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* Killing another player on Cuiveinen, regardless of location, or guild status, will never flag you as murderer, that is disabled on Sanctuary.
 
 
*Guild leaders have control over who they flag as at war.  This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.
 
*This means that a guild leader can not refused the "at war" challenge once the other guild's armies are at their door step.
 
  
All other individual conflict between individual players can be resolved via the dueling system above.
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==One on One==
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* Direct attacking of a player on Cuiviénen (the mainland) will work. The UO client will "query criminal actions" for any harmful action between players on the World Map, unless they are in guilds set as ally or enemy.  This is a client side restriction and can not be changed.  Please consider turning off "query before performing criminal actions" under the reputation system tab of the option window of the client.
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* [[PvP Rules]] apply.
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* Looting is Disabled.
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* Items on your body go to your bank.
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* You turn grey (if not otherwise at war with the opponent alliance) for 15 seconds.
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* Criminal action is cleared in 2 mins.
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* Guards (see below) are placed in high traffic populated areas.
  
==Rules of Engagement==
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===Guards===
{{:Rules of Engagement}}
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The UO client will flag anyone who performs a harmful action on Cuiveinen as grey to their target, and their target only.  We can not change this, however being gray does not last very long, and has no further ramifications unless you are in a guard zone, because Sanctuary does not consider this to be a "criminal act".
  
=RPCSS=
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When you are in a guard zone, you will be flagged as a criminal, and your target has 15 seconds to call the guardsThe guards will take a few seconds to arrive, but when they do its an insta-kill. The criminal act will be cleared in 2 mins, and you will be blue again.
''The primary player vs player conflict on Sanctuary happens between [[Noble Houses]] and their NPC armiesOur custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Noble Houses|guilds]] to manage and direct armies against other guilds/noble houses.
 
  
Noble House (Guilds) will have the ability to place guards in the populated areas of the towns they control, and armies in the other areas (hexes) they control. Guards will be able to be summoned much in the same way that old school guards were.
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==Guild War==
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*[[:Category:Alliance|Alliances/Guilds]] who are at war with each other can PvP. 
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*At war players appear in orange/red to each other making it very clear as to the potential outcome of RP conflict.
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*[[Rules of Engagement]] apply.
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*Alliance leaders have control over who they flag as "at war". 
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*Guildmasters are able to declare who is an enemy on the guild master tab of the guild stone, and the other guild will have to accept.
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*Bodies can be looted of stackables and weapons; gold, bandages, arrows, reagents, etc.
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* Items left on your body go to your bank.

Latest revision as of 20:26, 6 May 2020

There are two ways in which player vs player conflict is initiated and resolved on Sanctuary; PvP and RPCSS. All PvP on Sanctuary is restricted to Cuiviénen (the mainland). We consider ourselves to be a role-play shard with PvP, we are not a "PvP Shard". PvP is intended to be part of the shard storyline progression. Players are expected to role-play before PvP conflict and followed the documented rules of engagement. For an overview of PvP on Sanctuary please read more ..

RPCSS

The primary player vs player conflict on Sanctuary happens between estates and their NPC armies. Our custom designed system, RPCSS, is a web based solution that allows estates owners to manage and direct armies against other estates.

Estate owners are allowed to request guards and have a guard zone set up, see Estate for more information.

PvP on World Map

  • Killing another player on Cuiveinen, regardless of location, or guild status, will never flag you as murderer, that is disabled on Sanctuary.

One on One

  • Direct attacking of a player on Cuiviénen (the mainland) will work. The UO client will "query criminal actions" for any harmful action between players on the World Map, unless they are in guilds set as ally or enemy. This is a client side restriction and can not be changed. Please consider turning off "query before performing criminal actions" under the reputation system tab of the option window of the client.
  • PvP Rules apply.
  • Looting is Disabled.
  • Items on your body go to your bank.
  • You turn grey (if not otherwise at war with the opponent alliance) for 15 seconds.
  • Criminal action is cleared in 2 mins.
  • Guards (see below) are placed in high traffic populated areas.

Guards

The UO client will flag anyone who performs a harmful action on Cuiveinen as grey to their target, and their target only. We can not change this, however being gray does not last very long, and has no further ramifications unless you are in a guard zone, because Sanctuary does not consider this to be a "criminal act".

When you are in a guard zone, you will be flagged as a criminal, and your target has 15 seconds to call the guards. The guards will take a few seconds to arrive, but when they do its an insta-kill. The criminal act will be cleared in 2 mins, and you will be blue again.

Guild War

  • Alliances/Guilds who are at war with each other can PvP.
  • At war players appear in orange/red to each other making it very clear as to the potential outcome of RP conflict.
  • Rules of Engagement apply.
  • Alliance leaders have control over who they flag as "at war".
  • Guildmasters are able to declare who is an enemy on the guild master tab of the guild stone, and the other guild will have to accept.
  • Bodies can be looted of stackables and weapons; gold, bandages, arrows, reagents, etc.
  • Items left on your body go to your bank.
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