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Difference between revisions of "Player vs Player (Mechs)"

From Sanctuary Shard

(PvP on World Map)
(RPCSS)
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=RPCSS=
 
=RPCSS=
 
''The primary player vs player conflict on Sanctuary happens between [[Noble Houses]] and their NPC armies.  Our custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Noble Houses|guilds]] to manage and direct armies against other guilds/noble houses.
 
''The primary player vs player conflict on Sanctuary happens between [[Noble Houses]] and their NPC armies.  Our custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Noble Houses|guilds]] to manage and direct armies against other guilds/noble houses.
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Noble House (Guilds) will have the ability to place guards in the populated areas of the towns they control, and armies in the other areas (hexes) they control.  Guards will be able to be summoned much in the same way that old school guards were.

Revision as of 22:51, 10 August 2019

There are a variety of ways in which player vs player conflict is initiated and resolved on Sanctuary; including a dueling system, a PvP system and RPCSS. Regular UO PvP is disabled on all maps on Sanctuary.

Dueling

Activated via the command, "I wish to duel".

PvP on World Map

Noble House/Guilds who are at war with each other can PvP. Guild leaders have control over who they flag as at war. This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.

This means that a guild leader can not refused the "at war" challenge once the other guild's armies are at their door step.

All other individual conflict between individual players can be resolved via the dueling system above.

RPCSS

The primary player vs player conflict on Sanctuary happens between Noble Houses and their NPC armies. Our custom designed system, RPCSS, is a web based solution that allows guilds to manage and direct armies against other guilds/noble houses.

Noble House (Guilds) will have the ability to place guards in the populated areas of the towns they control, and armies in the other areas (hexes) they control. Guards will be able to be summoned much in the same way that old school guards were.

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