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Difference between revisions of "Player vs Player (Mechs)"

From Sanctuary Shard

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(PvP on World Map)
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=PvP on World Map=
 
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[[Noble Houses|Noble House/Guilds]] who are at war with each other can PvP.  Guild leaders have control over who they flag as at war.  This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.
  
 
=RPCSS=
 
=RPCSS=
 
''The primary player vs player conflict on Sanctuary happens between [[Noble Houses]] and their NPC armies.  Our custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Noble Houses|guilds]] to manage and direct armies against other guilds/noble houses.
 
''The primary player vs player conflict on Sanctuary happens between [[Noble Houses]] and their NPC armies.  Our custom designed system, [[:Category:RPCSS|RPCSS]], is a web based solution that allows [[Noble Houses|guilds]] to manage and direct armies against other guilds/noble houses.

Revision as of 22:45, 10 August 2019

There are a variety of ways in which player vs player conflict is initiated and resolved on Sanctuary; including a dueling system, a PvP system and RPCSS. Regular UO PvP is disabled on all maps on Sanctuary.

Dueling

Activated via the command, "I wish to duel".

PvP on World Map

Noble House/Guilds who are at war with each other can PvP. Guild leaders have control over who they flag as at war. This option will be backed up and supported by the RPCSS system which will flag two houses as being "at war" when their armies are in conflict.

RPCSS

The primary player vs player conflict on Sanctuary happens between Noble Houses and their NPC armies. Our custom designed system, RPCSS, is a web based solution that allows guilds to manage and direct armies against other guilds/noble houses.

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