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Difference between revisions of "Parrying"

From Sanctuary Shard

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;Significant Changes
 
;Significant Changes
''Parry is significantly more valuable against multiple targets, and less valuable against one.
+
:''On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one.
 
:In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
 
:In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
 
:The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.
 
:The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.

Revision as of 23:15, 21 June 2019

  • This skill works like Parrying on Stratics.
  • AOS Intentional Disabled
  • May be missing recent updates however should the player base discover that they want those updates they can submit a request on the forums.
Significant Changes
On Sanctuary, parry is significantly more valuable against multiple targets, and less valuable against one.
In standard UO melee damage is absorbed by the value of the shields armor rating/2 and archery damage is absorbed by the value of the shields armor rating. On Sanctuary there is a 1% damage reduction for every 10 points in the parry skill.
The player receives a double damage reduction when attacked by a mob or player that is not the player's primary target.
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