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Master NPC

From Sanctuary Shard

Revision as of 21:08, 27 July 2019 by MamaWillow (talk | contribs)


Combat Skills

Master Minstrel
Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
Weapon Master 
Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
Master Healer 
Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
Master-At-Arms 
Trains bushido, chivalry and ninjitsu and any necessary books
Master Mage
Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
Spy Master
Trains all of the thieving skills.
Master Warden
Trains all of the wilderness skills, exclude herding which I want on the Farm Master.

Resource and Craft Skills

Farm Master
Trains farming, herding, tailoring, cooking, alchemy, taste identification. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.
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