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Difference between revisions of "Master NPC"

From Sanctuary Shard

(Combat Skills)
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;Master-At-Arms : Trains bushido, chivalry and ninjitsu and any necessary books
 
;Master-At-Arms : Trains bushido, chivalry and ninjitsu and any necessary books
 
;Master Mage: Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
 
;Master Mage: Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
;Spy Master: Trains all of the thieving skills. http://www.sanctuaryshard.com/index.php?...ing_Skills
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;Spy Master: Trains all of the thieving skills.  
;Master Warden: Trains all of the wilderness skills, exclude herding which I want on the Farm Master. http://www.sanctuaryshard.com/index.php?...ess_Skills
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;Master Warden: Trains all of the wilderness skills, exclude herding which I want on the Farm Master.  
  
 
=Resource and Craft Skills=
 
=Resource and Craft Skills=
*Farm Master - farming, herding, tailoring, cooking, alchemy, taste identification.  Plus all the relevant book skills for these crafts/resources.
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;Farm Master :Trains farming, herding, tailoring, cooking, alchemy, taste identification.  Plus all the relevant book skills for these crafts/resources.
*Dock Master - fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
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;Dock Master:Trains fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
*Master Woodsman - lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
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;Master Woodsman:Trains lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
*Master Metalsmith - mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.
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;Master Metalsmith:Trains mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.

Revision as of 21:08, 27 July 2019


Combat Skills

Master Minstrel
Trains discordance, musicianship, peacemaking, and provocation, along with the bard mastery book.
Weapon Master 
Trains archery, fencing, focus, mace fighting, parry, swordsmanship, tactics, throwing and wrestling.
Master Healer 
Trains healing, anatomy, meditation, resisting spells, evaluate intelligence, spirit speak
Master-At-Arms 
Trains bushido, chivalry and ninjitsu and any necessary books
Master Mage
Trains Magery, Mysticism, Necromancy, and Spellweaving. Include books
Spy Master
Trains all of the thieving skills.
Master Warden
Trains all of the wilderness skills, exclude herding which I want on the Farm Master.

Resource and Craft Skills

Farm Master
Trains farming, herding, tailoring, cooking, alchemy, taste identification. Plus all the relevant book skills for these crafts/resources.
Dock Master
Trains fishing, cartography, item identification. Plus all the relevant book skills for these crafts/resources.
Master Woodsman
Trains lumberjack, bower/fletcher, inscription, carpentry. Plus all the relevant book skills for these crafts/resources.
Master Metalsmith
Trains mining, tinkering, black smithing, arms lore. Plus all the relevant book skills for these crafts/resources.
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