Homepage.png Kingdoms.png Races.png Lore.png Aboutus.png

November 12,2020: Our Winter Story Arc has began, Read More. Auto-account creation. Please join us in Discord.
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia

Difference between revisions of "Kingdom of Miðrvegr"

From Sanctuary Shard

(Overview)
(Overview)
Line 38: Line 38:
  
 
;[[Governance]]
 
;[[Governance]]
:The traditional governance of Midrvegr is a combination of the democratic folk moot and clan power.
+
:The traditional governance of Midrvegr is a combination of the democratic folk moot and clan power, a combination who's primary influence shifts back and forth.
 
:{{: Governance}}
 
:{{: Governance}}

Revision as of 04:09, 16 June 2019

The kingdom of Miðrvegr where the cold waters of distant shores collide is home to only the strong. The capital city Åndalstad, an intricate blend of stone and wood, was fashioned on the whims of great kings and Queens of old, a testament to their glory. It is home to many Humans and Hoggur.

“Power is not given, but taken!” Is a motto of Miðrvegrians.

Renowned for their ability to navigate uncharted seas, adventure is intertwined in the very fabric of inhabitants. Only interested in the present and future, residents pay little heed to the past, save for the oral tradition of honoring ones ancestors. Life is what you make of it and a life worth remembering like drawing breath on the morrow, is never guaranteed.

Collage 3.jpg

Overview

Traits
Ambitious, reckless, physically strong, coarse in both speech and mannerisms, strong sense of kin.
Slaves
Those who are weak are enslaved.
Languages
Those of Midrvegr speak a variety of proto-nordic languages, the most well known of them is the coastal dialect of Alvdalen which is a blend of photo-norse and photo-elven.
Given the very nature of Sanctuary, new languages and words enter the kingdom daily. Language develops slowly, while slang can develop very quickly. The villagers, in all places except Emlyn, have become used to new words, especially those of the ruling class which are often picked up quickly by the younger generation. In general, however, there are some trends that exist across the realms. Read More ...
Import & Exports
Occupations
Crafting ships.
Family, Marriage, Divorce
Religion
Art & Literature
The crafting of alliterative poetic sagas and kennings is a prized skill. The craftsmen of Midrvegr are skilled wood workers who produce beautiful knot work carvings.
Law & Criminals
Governance
The traditional governance of Midrvegr is a combination of the democratic folk moot and clan power, a combination who's primary influence shifts back and forth.
The native people of Sanctuary are have become accustomed to unusual and sweeping changes in the leadership and ruling class of their individual kingdoms as noble houses, both great and small ever vie for control of the lands. This fiction is brought to life in the web-based game RPCSS which allows for player teams to compete for control of estates, strongholds, castles and the five capitals. However, each kingdom has its own traditions of leadership, some of which have been in implementation for centuries.
Personal tools