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Difference between revisions of "Kingdom Seer (Staff)"

From Sanctuary Shard

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''This page will get more organized as we go along, so expect updates.  For now, its just a dump of ideas and expections.[[category:Staff]]
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The goal of a kingdom seer is to facilitate the enjoyment of the player run kingdoms. There jobs is to implement storylines that are suitable for the kingdom, and negotiate with other kingdom seers for cross-kingdom plot lines that can not be handled in RPCSS.
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=Expectations=
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# Seers will go thru staff ethics training, but are not otherwise staff and should not be handling any player pages unless they are specifically staff in addition.
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# Seers should not be on their "staff account" unless they are working on setting up events.  Admins are able to monitor any staff setting below that of admin with out being seen, so don't look suspicious. :)
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# Seers should never .kill a player.
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# Seers should never appear to a play except as an NPC in part of a plot.
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# Seers work for the estate owners of the kingdom, not the other way around.
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# Know the lore for their kingdom well.
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# Your available time should match up with the majority of the players in the kingdom.
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# 2-3 "quests" lasting at least an hour a month.
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=Your Training=
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Other then ethics training we do not yet have a kingdom seer training program, in the mean time, just run your ideas by Lara and ask her to check your xmlspawners.
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=What you can do=
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# Set up and then clean up deco for kingdom events, festivals and quests.
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# Use the XML spawners to produce temporary spawns for events.
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# Control an NPC RPCSS estate for the purposes of CONFLICT within the kingdom.  Not all kingdoms have available estates, please see Lara if you need ideas for this.
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# Build structures in green acres you need to make into multi's for a quest.  (More details to come)
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# Play NPCs who live in the kingdom, but not NPCs from other kingdoms.
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=Plot Ideas=
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* No world ending plot lines
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* Stories should be resolved in 1-3 sessions at most, even if the bad guy gets away for another time
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Any criminal activity that needs to be solved, social unrest such as Thorn King Followers, black market activity, evil mage cabals, murderers, kidnappers, highway men,

Revision as of 16:19, 9 October 2020

This page will get more organized as we go along, so expect updates. For now, its just a dump of ideas and expections.

The goal of a kingdom seer is to facilitate the enjoyment of the player run kingdoms. There jobs is to implement storylines that are suitable for the kingdom, and negotiate with other kingdom seers for cross-kingdom plot lines that can not be handled in RPCSS.

Expectations

  1. Seers will go thru staff ethics training, but are not otherwise staff and should not be handling any player pages unless they are specifically staff in addition.
  2. Seers should not be on their "staff account" unless they are working on setting up events. Admins are able to monitor any staff setting below that of admin with out being seen, so don't look suspicious. :)
  3. Seers should never .kill a player.
  4. Seers should never appear to a play except as an NPC in part of a plot.
  5. Seers work for the estate owners of the kingdom, not the other way around.
  6. Know the lore for their kingdom well.
  7. Your available time should match up with the majority of the players in the kingdom.
  8. 2-3 "quests" lasting at least an hour a month.

Your Training

Other then ethics training we do not yet have a kingdom seer training program, in the mean time, just run your ideas by Lara and ask her to check your xmlspawners.

What you can do

  1. Set up and then clean up deco for kingdom events, festivals and quests.
  2. Use the XML spawners to produce temporary spawns for events.
  3. Control an NPC RPCSS estate for the purposes of CONFLICT within the kingdom. Not all kingdoms have available estates, please see Lara if you need ideas for this.
  4. Build structures in green acres you need to make into multi's for a quest. (More details to come)
  5. Play NPCs who live in the kingdom, but not NPCs from other kingdoms.

Plot Ideas

  • No world ending plot lines
  • Stories should be resolved in 1-3 sessions at most, even if the bad guy gets away for another time

Any criminal activity that needs to be solved, social unrest such as Thorn King Followers, black market activity, evil mage cabals, murderers, kidnappers, highway men,

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