![]() |
![]() |
![]() |
![]() |
![]() |
Bem-vindo aos nossos novos jogadores brasileiros. Por favor leia
Difference between revisions of "Healing"
From Sanctuary Shard
MamaWillow (talk | contribs) (→Overview) |
MamaWillow (talk | contribs) (→Details) |
||
Line 17: | Line 17: | ||
* At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players. | * At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players. | ||
* Time to heal is based on your Dexterity. Slip damage also scales based on dexterity. | * Time to heal is based on your Dexterity. Slip damage also scales based on dexterity. | ||
+ | * Target range is 2 tiles. | ||
+ | * Finger slip has been reduced by about half. | ||
+ | * Some used bandages will be returned to you as bloody bandages. They can be washed in water. |
Revision as of 16:54, 31 August 2019
Healing allows you to heal close by players with bandages.
Overview
Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.
Applying bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference.
Although similar to the Veterinary skill, healing will not allow you to aid Animals or Monsters.
- More Info
- This skill generally works like Healing on UO Guide.
|
Details
- At 60.0 skill in Anatomy and Healing you will be able to cure poison.
- At 80.0 skill in Anatomy and Healing you will be able to resurrect dead players.
- Time to heal is based on your Dexterity. Slip damage also scales based on dexterity.
- Target range is 2 tiles.
- Finger slip has been reduced by about half.
- Some used bandages will be returned to you as bloody bandages. They can be washed in water.