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Evocation

From Sanctuary Shard

Revision as of 02:15, 15 July 2020 by Baene (talk | contribs) (Using)

Evocation is the primary damage-dealing magic skill.

Introduction

Evocation is the first of five magic skills to be implemented. Sanctuary magic is being changed away from a jack-of-all-trades skill into five separate and distinctive skills in keeping with the other sets of combat, taming, and bard skills. Evocation's primary purpose is to deliver direct fire and energy damage. The system has 10 combat spells that scale to the player's skill level and a handful of role-play spells specifically intended for the role-play of Evocation.

In Testing

This skill is in testing. We are NOT offering skill swaps for it as we need feedback on how it trains from 0 to 100 and how playable it is during the process. Do not test if you can't deal with it having problems that require fixing. Try it on a non-primary character.

This skill will remain "in testing" until ALL of the other magic skills are rewritten and then it will be adjusted relevant to those skills. Do not take this skill if you can not deal with being "tweaked" or "nerfed". We don't need that kind of help.

Additionally, remember this skill, and all other magic skills, are replacing Magery and Necromancy, as well as Spellweaving and Mystism.

Using

Spell damage 
.. is scaled upwards based on Evaluate Intelligence and Mana.
Targetting
Most of the spells in Evocation attack whichever mob is the player's current target. This target can be set either by double-clicking the mob, the mob's health bar, or using the .nexttarget dot command. This allows magic to be "single click" combat if the single click option is set in the client or a macro is configured.
The exception is the auto-attack spells. These spells can be used on training dummies as well to allow the player to train on them in the same way that melee can. This is changed by using the .spelloptions dot command and changing your Targeting Strategy.
Fizzling
Spells do not fizzle, instead they always cast if the player's skill level is equal to or higher then the minimum skill range for the spell but they cast at reduced effectiveness.
Reagents
Evocation will consume gems for spell casting. For now, in testing, it's a direct consumption of gems. For final release, something more interesting will be implemented.

Spells

Spell Mana Skill Range Reagents Cast Time / Cooldown Range
Flame Surge 2 0-100 Amber Auto Attack 18 Tiles
Flame surge is an auto-attack spell that can be toggled on and off. It will continually attack every 2 seconds. It can be temporarily interrupted by moving or casting another skill, however, it will automatically continue attacking once you stop moving or the other spell is complete. The spell will stop if toggled off or if the target is not longer valid. The reagent is only used upon activation, but mana is taking at every attack. The damage will scale up from 0 to 100 skill.
Brimstone 4 50-70 Ruby 1 sec / 5 secs 14 tiles
Brimstone is the first area of effect spell, it sends out flaming rocks to the player's current target and any mob within 2 tiles. Spell damage scales upward between 50 and 70 skill and the AOE increases to 3 after 85 skill. The total spell damage is divided across the number of targets hit.
Lightning 6 50-70 Sapphire 1 sec / 10 secs 11 tiles
Lightning is a direct damage spell with the lightning strike animation. Single Target, Spell damage scales upward.
Thunderstorm 8 70-90 Sapphire 1 sec / 15 secs 9 tiles
Thunderstorm is the second AOE spell and functions much like chain lightning. Damage Scales. The AOE is 3 tiles around the target and will scale upward to 4 at 85 skill. Does full damage to each target.
Flamestrike 10 80-100 Ruby 1 sec / 20 secs 6 tiles
Flamestike is the big boom of the spell set and functions similarly to old flame strike. It is single target and damage scales.
Conflagration 12 50-70 Ruby 1 sec / 30 secs 12 tiles
Conflagration is damage over time applied to a single target. Minimum duration is 6 seconds which scales up to 9 seconds at 70 with a 3-second bonus at 100.
Magic Malaise 14 70-90 Citrine 1 sec / 45 secs 8 tiles
Magic Malaise is a magical debuff that drops the target's magic resistance to a random value between 50 and 0 (modified downward for skill) for 3 seconds.
Wither Trap 16 70-90 Citrine Instant / 45 secs Self
Wither Trap drops a trap at the caster's feet which lasts for 3 minutes or until triggered. The triggered spell has a 1-2 tile AOE (based on skill) that lasts for 3 seconds. Wither causes confusion forcing the mob to loose their target as well as taking some damage. There is a damage bump at 95.
Fire Armor 18 80-100 Ruby & Sapphire 1 sec / 60 secs Self
Fire Armor is a protective spell that raises the caster's AR and causes fire damage to any mob doing melee damage. Damage done and duration of the spell scales upward between 80 and 100.
Magic Relfect 20 90-110 Amethyst & Sapphire 1 sec / 75 secs Self
Provides a magic shell around the caster that will reflect up to 50% of the damage taken by spells back onto their casters for a period of time.

Scaling

  • Reagent costs do not scale
  • AOE scales
  • Duration scales
Damage Scaling
Based on the spells skill range the damage of a spell will scale. If the range is 0 to 100, it will scale upwards starting at 0 skill and reaching maximum damage at 100 skill. If the range is 50 to 70, the spell is not castable until 50 skill, and the damage will skill up to maximum damage at 70 skill.
Some spells will gain a damage boost above and beyond the specified skill range.
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